There's no denying that (1) the system is very different in terms of command decisions when compared with 'traditional' wargames rules and (2) it gives a quick game.
With time pressures prevalent for us both in the last weeks, a quick game was the order of the day, but no less demanding and exciting for that.
Ok, so the Battle Cry system is probably not for those who want to see an exact Order of Battle. For us, that was less important here. The big eyeopener though, for at least one of us who has played a lot of Battlelore, was that there is significant mileage to use the precepts and rulings for other periods for a fast set-up, fast play game.
A nicely constructed set of rules for a quick game. Again, as with so many rulesets that we have tried recently, thoughts turn to hacking the rules and card system for other periods. Even seventeenth century Ireland might work here. There are enough event driven twists and turns to make it function as a game perhaps. We shall see...