With a Rebel Yell...
The Union troops got the mainstay of the artillery (which really made a difference), while the Confederates had the edge on veteran troops. A very basic scenario, where Billy Yank had to defend a vital road as Jonny Reb tried to take it.
Battle report first, then the conclusions. The system still works very well, and I think we have a real gem here...
A Great game with some thrilling points during the battle, and real battlefield resource management problems.
Some queries/additions for the rules:
- Attacking (charging) uphill or downhill (-1/+1 to dice to hit).
- In woods – we adjudicated that defenders should receive +1 to saving throw during fire and/or melee.
- There must be a chance for officers to be killed in combat, if involved in melee and/or attached to units – though we managed to miss this during play (say 1 in 6 after melee). We opted to allow attached officers to remove one hit - without any other officer rules - though these could have been added (radius/re-rolls etc.).
- Firing inside wooded areas (if both inside), range reduced to 3”. Units should be within 3" of wood edge in order to see/fire at enemy.
- Flank charges – double dice for attacker (this should include cavalry, which should not receive bonus for charging head on). A morale check is still required prior to charge - even when flank is open.
- All fire is simultaneous and casualties recorded during each phase before being removed (our understanding from the written rule anyway) - though course of play still goes in strict artillery (casualties removed), non-movers (casualties removed), movers (casualties removed) order.
A great game, and more to follow.