An excellent Nine Years War 100 point clash (with even some attempt to use the scouting rules beforehand) this time.
English/Dutch attackers, with the odd Danish mercenary battalion, vs French and Irish defenders (who also managed to pick up a few Danes due to miscalculation of numbers), with the town square as an objective
A fraught battle, with reverses and tense moments.
- Maurice's frustratingly devastating ability to place marshes where you don't want them, thereby effectively making a flank redundant (or securing it, depending upon your viewpoint).
- The devastating effect of the 'lethal vollies' national advantage (it's lethal !!), brought about by virtue of re-roll allowance. A la Baionette makes a similar difference, though not so readily useful when the defender, on hindsight.
- We managed to firm up on the melee rules, where doubling up in terms of melee totals made significant, and bloody, difference.
- Again - wonderful opportunities for resource management, while the rest of the battlefield looks on, and you frustratingly can't do what you want to!!!
- Pikes make a big difference vs cavalry (uhhh as designed to I guess). We actually forgot them at one stage, recalculated, and replaced the troops that had been removed, simply because the +2 from pike defence made such a difference to the overall total. This is as period of course, and provides a nice reshaping of how the cavalry (brittle as it can be) is used.
Next up? Black Powder, then perhaps Beneath the Lily Banners.