So a game of 'Five Men in Normandy', the precursor to the 5Core skirmish rules, was in the offing.
- There's a real feel for losing control of individuals as they are forced back due to fire.
- Although there were three 'out of action' results, the amount of cover cut down on kill dice and made shock dice and suppression very important. If you can suppress a sniper position say, and prevent his firing during your next turn with reaction fire, you can move freely (duhh ...obvious I guess)
- Real world tactics work. If you don't use your assets to the max (Garands withsuppressive fire), you get punished by accurate and timely fire. If your NCO with SMG gets taken out soon in the game, you'll suffer from close range SMG fire when the opponent gets a flank.
- VERY quick and VERY decisive.
- Worth taking a look at a larger game with the same mechanisms.
So in addition to tinkering with the 5Core rules, I’ve also been playing about with my 1689 / 9Years War forces.
Having recently been reading some of Henry Hyde’s pieces on his imagi-nations campaigns in his wonderful Wargames Compendium, I was intrigued by the idea of how the 1680s troops could fit in.
Then it hit me; Charles II’s death, James II’s accession to the throne. Monmouth’s attempt to take the throne in 1685, and William’s successful attempt in 1688 – with the Irish and European wars that followed.
So, if we compress some of the timeline, and just happen to have one king and two pretenders at the same time – there’s your campaign. All we have to do is reset the British Isles in a quasi-fantasy 1680s war of the kingdoms setting…and so we have ‘Three Kings in Albion’, with Alba (Scotland) and Danu (Ireland) on the sidelines…with ‘Avalon’ as the Albion capital of course. Hmmm, yet another project to think about.
The rebasing is based on 2” x 2” squares - somewhat after ‘Beneath the Lily Banners’ and Clarence Harrison’s excellent Victory Without Quarter.
I’ve split the centre base so that (1) I can have ‘pikes forward’ (2) I can form ‘hedgehog’ easily and (3) I can free up some single figures for playing ‘Donnybrook’ scenarios...with pirates (since everything is better with pirates apparently).
All good, bar the fact that I probably didn’t need another project!?!?
On the horizon:
Definite – Playtesting with the new ‘SabreSquadron’ modern rules – with the old West End Games ‘Fire Team’ boardgame scenarios
Definite – playtesting the Charles Grant WWII rules with Steve’s amendments to turn sequence – with Squad Leader scenarios in mind
Definte - more rules exploration with STEINAHHH!
Probable – AWI with Volley & Bayonet, Maurice and…something else
Likely…ish – ‘Three Kings in Albion’…when I get time. (It’s the latest ‘shiny’ after all).