Another game of BGPzG yesterday at John's. Some great 15mm stuff on show and a lovely set of rules, with activation mechanisms which can be enhanced with scarce impetus. You can almost do what you want, until the initiative swings, and you lose control of the battle.
To the pics!!!
The approach is open, almost devoid of cover...
British armour clusters left of centre, hoping to exploit a weakness in the hidden defences.
The 88 appears early, taking out armour at long range, which can do little in response. The British need to close in fast, and shut it down.
Though well entrenched defenders start to appear.
Some progress in the centre.
As allied armour loses some of its assets on the left to the 88 and PzIV.
Reinforcements make the difference...
...though the Germans have them too, in spades.
The Tiger is ultimately taken out by some effective long range anti-tank fire, though the British armour finds it impossible to close any further.
By game end, the British have suppressed/neutralised enough of the Germans to gain the upper hand, and the game ends on victory points.
A nice set of rules, which, when they get going flow smoothly. A great game as usual.