Tuesday, 31 March 2026

Punic Wars test battle - with 'Midgard: Heroic Battles'

With the superb marketing strategy, and widespread push to develop a following in the 'game-o-sphere', I eventually succumbed and bought 'Midgard Heroic Battles' (I watched all the youtube videos and was convinced).

For the test game, we used 20mm plastics -- of which I am finding loads more each day ...

 

My reasoning was that now that I am consolidating all my 'Sword & Sorcery' lead pile and ancients plastics (though not an ancients gamer, I seem, to have collected a veritable shedload of 20mm Airfix, Hat and Italeri ancients over the years), I was looking for a single unifying ruleset. My thought had been to use 'Battle Command Ancients & Medieval' (effectively Piquet : Field of Battle variant), though the lure of Midgard was too strong, though Battle Command will get well tried too.

 

The Roman centre holds steady throughout

That said, it is a unique approach in many respects, more traditional in others. It will take several plays to get used to all the moving parts that are at work. The most efficient machine has few moving parts, that is not to say that the 'machine with many parts' does not give the best performance(?!) - though it can of course require the most maintenance - and depending on the system, parts might not always be required  (stretching this analogy until it snaps!!! in terms of car design -  AdBlue tank...Ah'm lookin' at you!). 

Cavalry attack on the Roman right flank

There are a number of different systems operating simultaneously in the game, necessitating an approach which rewards expertise in all, to get the best from gameplay:

  • Attacks in the centre - the charging mechanisms are most satisfying

    Combat is relatively simple, and works off 'buckets 'o' d6'. Now normally, this makes me scream, but seemed to work ok here.
    I mentioned d6 right?
  •  'Heroes' and leaders can lead units, affect combat, challenge other heroes, and generally use leadership 'stuff' which affects play. They can use 'mighty deeds' as a resource to influence command and combat.
  • Command tests are excellently done- a flat 3+, but the need for command tests varies - i.e. 2nd move, or restraint from pursuit etc.
  • Traits can affect everything from rewarding full strength units charging through to command test re-rolls. Again, this makes the difference between bland units and suitable characteristics for your favourite ancient or fantasy unit . normally I dislike traits (Slack Chowder for instance), but they really work here. 
  •  A 'reputation' numberis ground down if leaders do not accept personal combats, and do not 'lead' effectively, and due to losses in combat...this was where we missed a few things, but once understood, there is a great system here.
  • Gameplay is rewarded by being conversant with all of these systems, so the game will take a few plays to get used to. 

To and fro on the Roman left - with the centre and right holding


Roman epic push in the centre - but it will not be enough to guarantee victory today


The Roman right flank, holds, as the Romans threaten to push the Carthaginian al;lies back to the start-line


Hero and unit match-ups on the Roman right


Scattered combats in the centre

Down to the last reputation point, the Carthaginian allies outflank the Roman centre, who had pushed just that bit too far forward


6 comments:

  1. Only seen these in action briefly in Fantasy (huffafuff) setting and they seemed involved. The heroes and traits recalls Warhammer Ancients Battles (which I never took to). Great to see some old 20mm plastics in action.

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    1. Many thanks. Yep - very involved, with 3 (or 4) systems operating together to make things work. Each of these works well independently, but remembering what to combine and when to use it, for the overall rule-set, takes a few plays I would say.
      I'll be trying the same game with Battle Command (Ancients/Medieval) soon - the fluidity of the design of BC will be very evident.

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  2. Lots of those HaT figures look very familiar, they comprise the bulk of my Roman and Carthaginian armies as well. They look and interesting set of rules, although I must confess to finding the buckets of dice combined with 'traits' as well, somewhat off putting. Two of the fiddliest mechanisms ever invented by wargamers.

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    1. Hi Martin - yes, I am finding bucketloads of these old plastics now that I am 'tidying'. All very useful.

      We started off with the buckets of dice (in one case 15 dice vs 12) - happily and neatly placing our '5s and 6s' beside the unit in question. By game end, we were frantically plucking them from the boxes and slamming them down on the table to indicate hits!

      ...but I am told that rolling buckets of dice is more satisfying and 'action-like' than rolling single dice in an opposed roll style. I have yet to see how rolling many many dice is like firing a musket or chucking a spear...but I digress.

      Now as for the traits - there were only a few here - such as getting bonuses for having full stamina, or remaining 'steadfast' against retreating troops...although there are MANY we did not touch as yet.
      Like you, buckets o dice and traits are my pet hates...though I was being patient and kind here...

      Comparison tomorrow with the Field of Battle based 'Battle Command Ancients'. Let's see how that goes...

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  3. Shows how good the Hat Punic figures are that so any people use them. I know this bloke that had a load but gave them away to the Cats Protection League. How the pussies can paint them without opposable thumbs, I’ve no idea. The only survivor is an elephant and crew that Mem had a go at painting and it is rather good. Despite her not having opposable thumbs.

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    1. Yes, they are lovely miniatures - honestly I have so many, and have never had the inclination to buy into 15mm or 6mm lead ancients - I love the plastics.
      My Missus, back in the day, did paint my 1942 yanks and they are truly brilliant - she had the patience. She even gave the helmet a rub ...for the highlight of course.
      As for pussies that can paint - I had no idea, but the concept sounds interesting.

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