Some fantastic 1/285 WWII kit on display here from Steve's painted collection.
A great set-up and game, with lots of heavy armour (damn those Tiger IIs) in a late war scenario.
Russian motor rifle brigade sets up in defence - with armour in reserve.
A lot of troops in Driesen, with random morale generated during combat. This would prove to be a problem...
German troops make initial forays. There is a flank march reserve somewhere, with lots of Tigers!
With this in mind, Soviet tank brigade makes an early appearance. T34s - 76s and 85s.
German armour, consisting of Panzer IVs on table - heading for the high ground, in support of their still to appear, heavier cousins.
It'll be an infantry fight to take back the town, with armour in supporting roles, though the Russians will have their work cut out when German reinforcements appear.
...aaaaand, there it is.
This is going to hurt!
Engaging in long range fire - which inevitably the Germans will win - though it comes down to how long the Soviet armour can block the route, and prevent German infantry taking the town sectors.
Infantry assaults on both sides as town sectors are held and taken.
Driesen becomes hell for the infantry on both sides.
While the Soviets make a thrust in the centre with heavy armour and air-power.
Russian armour on the flank is crushed, as the German forces start to take town sectors, despite stiff resistance.
A great game, and more to come from these rules. Very nice for this scale of effort, with some real fog of war and forcing decisions on the basis of doctrine.