I've opted to use two commanders and two notables and experiment with multiple card draws, since this battle will have in excess of 30 units on the table at one stage. Maurice is not exactly designed for this, but let's see how we go with the experiment.
Ignoring those portions of the army staring each other out at Roughgrange, at Oldbridge and the Donore area we have:
Commanders - Tyrconnel & Berwick
Notables - Hamilton & Sheldon
1st Battalion James's Foot Guards (south of Oldbridge)
2nd Battalion James's Foot Guards (south of Oldbridge)
Clanricarde's Regt of Foot (at Oldbridge)
Antrim's Regt of Foot (south-west of Oldbridge)
Boisseleau's Regt of Foot (probably two battalions - south west of Oldbridge)
Cavalry (from west to east around Donore hill)
James's Life Guards
Commanders - William and Schomberg
Notables - Wurttemburg
Dutch Gardes te Voet (2-3 Battalions) (cross at 10am toward Oldbridge)
Hugenot Regts (De la Melioniere, Caillemotte, Cambon)
Hanmer's Regt of Foot
Nassau etc. Regt of Foot (one Dutch Battalion)
Brandenburg Regt of Foot (one Dutch Battalion)
Mitchelbourne's Londonderry Regt of Foot (Possible second with St.John)
Hamilton's Enniskillen Regt of Foot
Tiffin's Enniskillen Regt of Foot
The Danish Brigade (was eight battalions - four will be on table)
The Dutch Brigade (represented by a further six horse units on table - Ginkel's etc.)
Note: This discounts much of the available Dutch infantry that would otherwise be available in the latter stages. These would sit outside both the scope of the game and the army morale levels and their introduction late in the battle would not have an immediate effect i.e. the card deck refresh will already have been played, and the scale of the Jacobite retreat will be evident - in other words, the role of the Jacobite player is to seek to improve upon the historical result of the infantry delaying action and the elite Jacobite cavalry charges by the time the retreat to Donore Hill is played out.
In order to replicate much of the differences in morale between units, the following ratings will be used:
Guard units - regular
Infantry - conscript (reflects lack of training and matchlock over flintlock availability)
Cavalry - all elite on the day
Guard Units - elite
Infantry - regular, Hugenot units lack pikes but do not get the improved firing dice
Cavalry - regular
Danish units - will most likely make these elite to reflect increasing numbers and pressure on eastern side of river in absence of additional regiments. This might also reflect their resilience to cavalry (be it with bayonet or the ubiquitous chevaux de frise).
Some shots of the setup to date. PVA is still drying on the river (simpler than getting yacht varnish), most of the units are on the field of battle (so that I can dust off and catalogue) and Oldbridge has made an appearance at last - sparse of buildings I know, but I need to get units inside so that helps. Another report (or perhaps even the battle) soon.