This game was very loosely based on the 'Clash of Giants Scenario' (6th June 1982) in the old TTG supplement for WRG/Challenger - 'Battlezones' by the late Bruce Rea Taylor. The book is also famed for Bruce's valiant success in translating WWIII scenarios from sources as diverse as Sir John Hackett's Third World War books, through to James Rouch's 1980s vintage The Zone series.
In 7D terms, it was a 500 point meeting engagement - and we did not feel that hard done by in terms of forces. I had been worried that the game would be too short, but platoon /company actions are clearly the order of the day here. It becomes relatively easy to manipulate the vagaries of the rules, such that you know when to:
- Keep command pips
- Respond/react first
- Try and take a flank.
It's all good, and works well.
Still a few things in the rules that we are getting used to, but we find more depth each time we play.
Merkavas were treated as somewhere between Challenger and Chieftain for the most part, which may be a bit much for 1982 Mark Is.
(Pics from Fitz's holiday also follow at the end...)
Some of Fitz's pics
...and this week's Radio Gobin... Don't ask, I just found it by accident?!?!? Honest.