Simple but not simplistic, with a lot of drama, the set has great scope, particularly so if you are not an ancients expert and really just want a game rather than a complete historical re-enactment in this period.
- The Morale Clock is adjusted each 1/2 turn on the basis of which side came off worst in the round. As this goes down, it impacts army morale. A neat way to make this happen.
- Unit combats are d10 vs d10 with mods and some flanking actions - which keeps things rapid. Morale chits or complete removal of individual units ensue, but morale can be rallied back.
- As the army clock grinds down you (1) move less 'independent' units and (2) take more morale hits and (3) armies begin to melt away...
- The effect is to disperse grandiose linear formations and put holes in all the wrong places, which reminds me of watching battle scenes in Rome or Spartacus. Not being an ancients aficionado, this was exactly what I wanted to see.
- Swift, powerful and great gaming - always a plus.
- A turn sequence based on rally/shoot/ move & charge / fight - works very well.
- A scenario book is available.
Today's musical interlude. This was almost a youtube presentation based upon rebel physics and hacking reality, but then i thought ...nahhhh... Do not watch if you are of a nervous disposition . You have been warned!!!