Showing posts with label Axles and Alloys. Show all posts
Showing posts with label Axles and Alloys. Show all posts

Saturday, 4 June 2016

Axles and Alloys - part Deux

More from the game with nutters in cars!

Pete joined us for the second game - and what an orgy of destruction it became.
Lessons:
  • The table is too big. 8'x5' is great for Waterloo, but allows a degree of movement here (at high speed) which doesn't necessarily force the cars to engage the way X-Wing or similar would. Smaller table next week.
  • Some of the rules need some clarification with house rules, and we're developing a QRS.
  • The games needs scenarios, though an 'Autoduel' style game in an arena with winner takes all style rules, and random entry gates in gladiator style, would also work.
Other than that, more madcap excitement!

Steve & Mad Mike's excellent Blue Streak. Superb rust detail on the turret - and it moves!


Panzer Pete's beautiful Red Rampager. Look at the lovingly welded front ramplate, and some nice bullethole chique.

Steve-o's Gigapede . Fantastic finish and suspension work.

The Low Rider. Hey, gimme a break, I spent nearly 15 minutes on this one!

 Some flamethrower action. (Clearly I like the flamethrower :) )

Rampage heading for town.

This doesn't look good... brakka, brakka, brakka


Gigapede manages to evade the smash and drops oil...control roll time.


SMACK! into the wall...as Gigapede drives nonchalantly on...smile & wave.

Straight into the rear minigun turret arc of the Streak...wait, didn't we agree that the rear turret arc would be restricted to ...BRRRRRRRRRRRRRRRRRRP.

Javelin reappears from last week, but only to help finish the Giga.

 Round and round and round we go...

 ...in the air tonight.

 Fuel tank hit. Oops...damage uhh...does a lot of damage.

Daisy Duke settles on a temporary alliance with Rampage as they chase down the Streak.

As Steve plots the trajectory of the Nitro upgraded Interceptor as it hits the ramp...

 ...straight into the side of Daisy Duke. Control roll time again.

 oops

 Streak reigns supreme.

 ...as Rampage tries a 'handbreaker' on the corner.

Another great game, but we need a scenario focus or an arena style game for future episodes...and a few rules tweaks.

Saturday, 28 May 2016

Axles & Alloys

The Friday Night Firefight this week ended up with us trying out Axles & Alloys.


You can find this in the internet and it's based on the mechanisms in Jon Tuffley's Full Thrust starship rules.

To quote the fundamental concepts from the rules:
Axles and Alloys II is a game of Converted Hot Wheels And Matchbox Cars Driving Around And Around And Around and Trying To Shoot The Sh*t Out of One Another. It doesn't deserve a game treatment any more involved than this one. Do you want something on a par with Advanced Squad Leader when all you are doing is Converting Hot Wheels And Matchbox Cars And Then Driving Around And Around And Around and Trying To Shoot The Sh*t Out of One Another?

(You can see why we like this game...)

That said, I made it a rule not to spend more than 15 minutes on each car conversion - with ink wash, highlight, and some bits stuck on from old toy sets. The difference in quality with the other guys in the group's efforts, who have spent a lot more time on their cars, will be evident in the pics ...ahem.



 One of Mike's excellent terrain pieces.

 The Javelin speeds toward the post apocalyptic town; missile tubes, flamethrower - and in bad need of a car wash.


 Yellow Peril in pursuit.

 An Interceptor also joins the high speed battle...someone has been at the fender with some MIG welding equipment. Who knew you could still get Argon in the apocalypse :)


In MG range...

What's left of Midville (remember that one?), in the radioactive desert sands.

Successful flamethrower strike on the Interceptor. 'Put it out! PUT IT OUT!'

 BOOM!




  Peril is dropping oilslicks to prevent decent pursuit.



The Javelin chases, does a couple of dodgy skidded turns, but remains on target, before unleashing some flame...

 Game 2 saw another flamed up Boom Boom Wagon, versus the Interceptor and Peril again...though those two would fight it out long before the flame arrived.



 Smack...Boom...as a collision, some weapon damage, and a bad skid, throw the Peril into an nearby wall.


 
 Just in time for Boom Wagon to arrive and finish the job...as the Interceptor drives into the rockpile.


 Put it out! PUT IT OUT! Wait, haven't we been here before?


A really good laugh, and very quick and deadly. More players and MORE CARS...to follow. In a campaign, you can add a re-roll each time you survive a fight. These re-rolls may prove essential!