Pete joined us for the second game - and what an orgy of destruction it became.
Lessons:
- The table is too big. 8'x5' is great for Waterloo, but allows a degree of movement here (at high speed) which doesn't necessarily force the cars to engage the way X-Wing or similar would. Smaller table next week.
- Some of the rules need some clarification with house rules, and we're developing a QRS.
- The games needs scenarios, though an 'Autoduel' style game in an arena with winner takes all style rules, and random entry gates in gladiator style, would also work.
Steve & Mad Mike's excellent Blue Streak. Superb rust detail on the turret - and it moves!
Panzer Pete's beautiful Red Rampager. Look at the lovingly welded front ramplate, and some nice bullethole chique.
Steve-o's Gigapede . Fantastic finish and suspension work.
The Low Rider. Hey, gimme a break, I spent nearly 15 minutes on this one!
Some flamethrower action. (Clearly I like the flamethrower :) )
Rampage heading for town.
This doesn't look good... brakka, brakka, brakka
Gigapede manages to evade the smash and drops oil...control roll time.
SMACK! into the wall...as Gigapede drives nonchalantly on...smile & wave.
Straight into the rear minigun turret arc of the Streak...wait, didn't we agree that the rear turret arc would be restricted to ...BRRRRRRRRRRRRRRRRRRP.
Javelin reappears from last week, but only to help finish the Giga.
Round and round and round we go...
...in the air tonight.
Fuel tank hit. Oops...damage uhh...does a lot of damage.
Daisy Duke settles on a temporary alliance with Rampage as they chase down the Streak.
As Steve plots the trajectory of the Nitro upgraded Interceptor as it hits the ramp...
...straight into the side of Daisy Duke. Control roll time again.
oops
Streak reigns supreme.
...as Rampage tries a 'handbreaker' on the corner.
Another great game, but we need a scenario focus or an arena style game for future episodes...and a few rules tweaks.









































