Showing posts with label Panzer Grenadier Deluxe. Show all posts
Showing posts with label Panzer Grenadier Deluxe. Show all posts

Saturday, 10 July 2021

Operation Greenline / Hill 112 / 2nd Battle of the Odon ...with PzGr Deluxe

 As teased yesterday, the Normandy game with Panzergrenadier Deluxe went ahead today.

 Though seemingly heavy going - the rules actually play seamlessly with players who know which buttons to push, and make a lot of sense. In fact, some early teasers for what might follow in 'O-Group' (also by Dave Brown) in there?

  

A lot of the pics below speak for themselves and the models and terrain look super with the guys' hard work clearly evident.

 'Operation Greenline' is part of the hill 112 battles, involving units of 21st ss PzGr regt. See more here. ...but a ready excuse to get a great game in Normandy, with fantastic terrain and superbly painted minis and fine hospitality (from the Steves), should never be turned down.

The game was a tightly matched face-off, with British attacks with armour bogged down on the left, with considerable gains made on the right and one objective seized. Although unfinished, the call was made for a draw, as the Germans still have a few units with which to defend their right flank, and British armour, though led by stalwart Churchills and a few 'plucky' Shermans, could still be stymied on the flank. ...and there was still at least one Tiger I meandering about the table...

British troops on the start-line

Early Fire Mission


Pop smoke

British infantry making its way through the corn

Esquay on the British left - heavily defended with German armour later

Attacks toward the objective on British right

...then the Pak 43 showed up on the hill

...and did I mention the Tiger?


Well defended by Jerry



The 17 pounder would make a good account of itself vs the Tiger, before running low on ammo

A lot of allied armour - would fare ok, but would face significant losses during the day




There seem to be a lot of defenders sir!!!


1st brew up

Looking north to south (left to right)



Churchills get damaged, pushed back, but it becomes an infantry action in the centre


...with a few successful fire missions












The threat of flame-throwing rapidly turns the Crocodile into a target




Tiger vs M10 - only ends 1 way




Stymied on the left - making good progress with street fighting on the right





...pushed too far...




The town taken - one objective down













A great game with the guys. Some great action with these rules once more.