This is roughly 1 unit = 1 brigade, so we have less units than is perhaps warranted with other sets, but it still worked.
Washington tries to exploit a divided British force with separate columns of reinforcement under Greene, Stirling and Sullivan. Greene is a D12 commander in the rules.
There's a little bit of tinkering with British organisation in order to make the rules work (particularly with light infantry) but not too much.
- The fog that added to the confusion during the early hours of the battle, was represented via the necessity for all units in place at the start to be 'out of command'.
- This therefore meant that 'Leadership' cards became very important early on, which isn't normally the case.
- British units are allowed to 'immediate melee', representing bayonet charge propensity, whilst Americans charge only on melee cards.
An excellent game, with the usual to and fro of action and command pressures.
A superb game. The British gained the initiative early and hung onto it, weakening the American forces and bleeding them white. Great rules, and work very well for AWI.