Sunday, 19 August 2018

Germantown 1777

Another excellent FoB battle, with Fitz returning to the fold to try out these excellent rules.


This is roughly 1 unit = 1 brigade, so we have less units than is perhaps warranted with other sets, but it still worked.


Washington tries to exploit a divided British force with separate columns of reinforcement under Greene, Stirling and Sullivan. Greene is a D12 commander in the rules.


 There's a little bit of tinkering with British organisation in order to make the rules work (particularly with light infantry) but not too much.
  • The fog that added to the confusion during the early hours of the battle, was represented via the necessity for all units in place at the start to be 'out of command'. 
  • This therefore meant that 'Leadership' cards became very important early on, which isn't normally the case.
  • British units are allowed to 'immediate melee', representing bayonet charge propensity, whilst Americans charge only on melee cards.

An excellent game, with the usual to and fro of action and command pressures.

Armstrong's militia - they'd fare as expected. Perhaps that's unfair, as they did withstand an attack from British Guards. Just the first one, mind you.

Sullivan's continentals, attacked on the right, again and again, without achieving success.

Chew House in the foreground, which wouldn't be so much fought over (as historically), rather fought 'around'. 


 Early action with British light infantry and the militia in the centre.

Greene's reinforcements arrive on the 3rd move card, though are stymied a little through successive British initiative wins.

 The British reinforce their centre.

 ...with only militia to stop them.

 
 The American right becomes clogged and charges go in.

 Greene deployes on the left, and advances, though American losses on the right are considerable.

 

 
 Militia are routed.

 The centre is hotly contested now.


 Can the Continentals get some morale chips back? Surely the British can't withstand this assault.

The British hold the American right.

 ...and reinforcements can be held in reserve.

 Hessians charge the Continentals.
 ...while Jaegers hold the flank against cavalry...then drive it off

 Guards vs Militia. It isn't going to end well.

 The centre becomes a mass melee, as British bayonet charges go in.

The fight on the American right, is bloody though indecisive - though that of course plays into the British hands, as they strive to dominate in the centre, without having to reinforce the flanks. More and more American forces are plunged into the crucible on the right, when they could have been of more use in the centre.


 They think it's all over! It is now.

A superb game. The British gained the initiative early and hung onto it, weakening the American forces and bleeding them white. Great rules, and work very well for AWI.

14 comments:

  1. Very nice. I played this as a boardgame recently and seem to remember that there was quite a lot of militia in the game and with the boardgame giving them lower morale scores, the American army was quite brittle.

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    1. Thanks Norm.
      I though it would also be difficult to model the early morning fog in the battle too - but actually, having units 'out of command' worked admirably. This was a deciding factor for the Americans, as it took them a long time to get to grips with the British; they found their command 'legs' much more quickly, by which time they had organised not only a defence, but a sensible plan for counter-attacking the Continentals.

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  2. Great looking game with very nice figures.
    FOB again "that's m'boy" :-)

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    1. HAHA Thanks Da.
      It's becoming hard to beat.
      Just noticing that most of the larger ToB sceanrios are perfect for FoB WWII...

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  3. Sounds great, a beautiful looking game with two different (but both superb) armies!

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    1. Thanks Phil.
      It's the first AWI game on the new mat too - and it seems to work.

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  4. Nice report as always duc. Sounds like a sensible way to simulate fog, a lot of systems can get too 'clogged' up with reduced ranges and movement and what not. At this scale for this era command penalties sounds like the way to go.

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    1. Yes - the OOC early on really impacted the American attack. I had units that could move full, and some that hadn't passed a roll that could move half. Played havoc with maneuver - just as fog would. And no funny rules in sight.

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  5. Wonderful report with a proper big battle feel - Chapeau!

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    1. Thanks Jack. The beauty of the rules here is that we get finished in about 3 hours. In comparison with other sets that's a big plus.

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  6. Fine AWI collection and fine battle. Tough for the Americans to win a battle of attrition with so many brittle militia. This game was no exception. Germantown is an AWI battle I have yet to fight on the table. I should correct that oversight!

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    1. Thanks Jonathan. It was a tough one - and my first attempt at Germantown. I can see also how it would work with a larger game at battalion level. That would be quite epic I think.
      Was certainly impressed by the early 'Out of Command' status, which I think adequately added to early confusion in the same way as the foggy battlefield would have.

      Certainly an interesting battle, and worth doing. I was royally creamed in this one. Fitz' revenge for Saratoga I think. We should probably do a campaign or something, just to get it out of our systems.

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  7. One of my favorite battles. Not quite a year ago I stood right there at Chew House and watched the re-enactment for the 240th anniversary of the battle. The I ate a hot dog out on the road in front of it!

    This is a tough fight for the Americans. Wayne and Stirling can get the British on their back foot if they attack hard at first, and Greene can capitalize on that. As the British figure out what's going on and concentrate though the Germans pretty easily handle the militia and Stephen is just hopeless. Its a lot of fun to play though!

    Once again, a really great looking table and game. I'm not sure I'll even have the patience to paint that many figures!

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    1. Many thanks Doug.
      The Americans were a little slower to get to grips with the fog and it allowed the British to take the initiative, but it's a great battle. With this one and of course Saratoga, the fight can go either way at certain critical moments.
      Also - this is very much a brigade/unit level clash. I can see a larger version with more figures.
      I must get to the actual battlefields one of these days - would love to see Chew House (I fear that my modelled version reminded us of a 'haunted house'...but it's the best I can do :) )

      Thanks for table praise - it takes a long time to point these little guys, but can be rewarding. Looking forward to you guys talking about minis on the grogcast when you get a chance.

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