This game fell hard on the heels of the previous 1914 game, and though dealing with rules published by the same company, deals with the very different 'Seven Days' modern version, which, to be fair, is very well written and explained, and VERY playable.
As usual at Steve's bunker, the battlefield is superb
This was another Attack/Defence scenario 200 (ish) pointer for the Soviet attackers; played without the cards.
The models were 3d printed editions from Butlers Printed Models and the Plastic Soldier Company Soviets that came out for the Battlegroup Northag rules last year.
Soviet Units begin to move, using cover as they can, knowing that the defending Leaopards will be where they least expect them
Ahh...here's one of them now
One lucky tanker makes it across the wheatfield
This platoon is a little more cautious
German defenders at the crossroads
Easy...easy...
Soviet dismounts
inching toward the high ground
Soviet dismounts dash across the road toward the chemical plant
If they can take this position, they can flank the crossroad objective
But Leopards love to do that old 'shoot and scoot' thing
The Soviets start to move on their left now
...as infantry assaults through the warehouse section of the chemical plant
NATO satellite footage
Small numbers of Germans...but they have MILANs
...just like that, as a BRDM pops from cover and is killed before it can shoot its Sagger load...
MILAN discipline is nothing if not effective
Soviet Sagger teams lose their wheels
A German Jaguar now shows itself and begins to take kills amongst the T-64s
...there are dangerous gaps in the cover...which the German MILANs exploit
But some accurate T-64 fire takes out the Jaguar
Soviet infantry desperately assaults the German infantry dug in, in the woods
bloody fighting ensues, but the Soviets carry the position
...with cover fire from the T-64s on the high ground
...even taking out a Leopard at long range
German defenders at the houses around the crossroads objective
bloody fighting at the woods
BTR covering fire
T-64s taking kills even now
Germans at the crossroads still
We didn't manage to get finished, though still a genuinely entertaining set of rules, with much to like. This set, in particular, does not appear to suffer from the degree of rules queries that we might see in 'Iron Cross' and '1916', though.
A quick post with some more pictures from a game with 'Stephen vs Steven' at the 'Country Bunker'.
12mm 'Red 3' armour. A lovely scale for moderns.
I was only there for part of the battle, but understood that Bundeswehr units were making a mess of the Soviet assault.
Rules were the perennial favourite '7 days to the River Rhine', which has a lot of things to like, with more plays. Only thing for me would be the card based 'random' support elements (for instance, an airstrike was nicely foiled by a triple-A card), but as a to and fro battle style system for everythign else on the ground, it is a joy to see. Having said that, there is talk of more Battlegroup Northag and even Sabre Squadron to follow.
As usual, Steven's terrain at the Country Bunker is superb. Models were 12mm - mostly Red 3, with some 3d prints from Butlers I believe. A nice upscale from the 1/200 the guys used to have (I bought it).
Abandoned power station on the Soviet right
'Engage and destroy Komrade'
Soviet T-64 platoon ready to move
...in the woods
jazz hand
...when the chips are down...
Sovs using cover to advance
'On the way...' NATO units are firing and moving ...as long as they can hold that inititive
The whole battlefield
NATO units inevitably being flanked in the woods
First Soviet brew-ups
T-80 on the flank
Soviet recon gets hit, blinding the action in the centre
A traffic jam on the Sov left - but they are biding their time
Sovs in the woods
Containers arriving into Germany, with no paperwork or supply chain issues ;)
Leopards guns are hot...
T-64 units move for the crossroads, and the objective at table centre (the Shell garage)