Showing posts with label Seven Days to the River Rhine. Show all posts
Showing posts with label Seven Days to the River Rhine. Show all posts

Saturday, 17 September 2022

Some 'Seven Days to the River Rhine' Modern Action

 Another post within 24 hours???

Yes - I have some catching up to do. :)

This game fell hard on the heels of the previous 1914 game, and though dealing with rules published by the same company, deals with the very different 'Seven Days' modern version, which, to be fair, is very well written and explained, and VERY playable.

As usual at Steve's bunker, the battlefield is superb


This was another Attack/Defence scenario 200 (ish) pointer for the Soviet attackers; played without the cards. 

The models were 3d printed editions from Butlers Printed Models and the Plastic Soldier Company Soviets that came out for the Battlegroup Northag rules last year.

Soviet Units begin to move, using cover as they can, knowing that the defending Leaopards will be where they least expect them

Ahh...here's one of them now

One lucky tanker makes it across the wheatfield

This platoon is a little more cautious





German defenders at the crossroads

Easy...easy...

Soviet dismounts

inching toward the high ground

Soviet dismounts dash across the road toward the chemical plant

If they can take this position, they can flank the crossroad objective

But Leopards love to do that old 'shoot and scoot' thing

The Soviets start to move on their left now

...as infantry assaults through the warehouse section of the chemical plant

NATO satellite footage

Small numbers of Germans...but they have MILANs

...just like that, as a BRDM pops from cover and is killed before it can shoot its Sagger load...

MILAN discipline is nothing if not effective

Soviet Sagger teams lose their wheels

A German Jaguar now shows itself and begins to take kills amongst the T-64s

...there are dangerous gaps in the cover...which the German MILANs exploit


But some accurate T-64 fire takes out the Jaguar

Soviet infantry desperately assaults the German infantry dug in, in the woods

bloody fighting ensues, but the Soviets carry the position

...with cover fire from the T-64s on the high ground

...even taking out a Leopard at long range

German defenders at the houses around the crossroads objective

bloody fighting at the woods

BTR covering fire




T-64s taking kills even now

Germans at the crossroads still


We didn't manage to get finished, though still a genuinely entertaining set of rules, with much to like. This set, in particular, does not appear to suffer from the degree of rules queries that we might see in 'Iron Cross' and '1916', though.



Sunday, 19 December 2021

More Seven Days action

 A quick post with some more pictures from a game with 'Stephen vs Steven' at the 'Country Bunker'.

12mm 'Red 3' armour. A lovely scale for moderns.

I was only there for part of the battle, but understood that Bundeswehr units were making a mess of the Soviet assault.

 Rules were the perennial favourite '7 days to the River Rhine', which has a lot of things to like, with more plays. Only thing for me would be the card based 'random' support elements (for instance, an airstrike was nicely foiled by a triple-A card), but as a to and fro battle style system for everythign else on the ground, it is a joy to see. Having said that, there is talk of more Battlegroup Northag and even Sabre Squadron to follow.

 As usual, Steven's terrain at the Country Bunker is superb. Models were 12mm - mostly Red 3, with some 3d prints from Butlers I believe. A nice upscale from the 1/200 the guys used to have (I bought it).

Abandoned power station on the Soviet right

'Engage and destroy Komrade'

Soviet T-64 platoon ready to move

...in the woods

jazz hand



...when the chips are down...

Sovs using cover to advance

'On the way...' NATO units are firing and moving ...as long as they can hold that inititive

The whole battlefield


NATO units inevitably being flanked in the woods

First Soviet brew-ups

T-80 on the flank

Soviet recon gets hit, blinding the action in the centre

A traffic jam on the Sov left - but they are biding their time


Sovs in the woods

Containers arriving into Germany, with no paperwork or supply chain issues ;)

Leopards guns are hot...

T-64 units move for the crossroads, and the objective at table centre (the Shell garage)



NATO units and MILANs at the objective


A lot of Soviet brew-ups...

A very nice game, with more moderns to follow.