So, a quick post for a game that we managed to fit in despite a busy time (it will lift soon, and we’ll get some proper gaming in).
I’d picked up a few hex’n’chit board games, one of which used the Musket & Saber system. Reading this, it made sense to do the game with hexes and miniatures.
(Actually, I want to try the same scenario with Black Powder, as I need to give BP another go).
Best parts of the rules? Well, of course it’s an IGO UGO, so modern miniatures gamers will reel back in horror, though there were a couple of nice touches:
- The obvious one where tactical movement could be used (double move could occur outside the enemy’s range).
- The more subtle aspect, where a unit could respond with defensive fire in the active player’s turn, if it had not been fired upon. Sounds simple, but it meant that it was important for the active player to maintain fire across the line and try to target every unit – otherwise there would be a return of musketry. This is actually quite clever and forces the player to think as to where he might concentrate fire.
In the end the American centre/left folded under British pressure, but it was nice fast game, which seemed to have some logic in the result.
More random pics...I picked these 'artificial grass samples' up from B&Q recently for £2 each. They're great! (B&Q is a hardware store in the UK, for our US viewers). They make great fields.
Back soon :)