The scenario is taken directly from the old GDW Command Decision 'Bastogne' scenario/campaign book from 1987.
As mentioned previously, Field of Battle WWII is somewhere between tactical and operational level, so CD and 'Great Battles of WWII' scenarios work well. Units are 'companies' so stop worrying about where you're going to place that MG and mortar, and think about multiple battalions attacks and artillery en masse. As with normal FoB, it's card driven but key features include:
- Nature of close in combat forces you to use combined arms.
- Elite units (US Paras) are very hard to shift in cover (and can ruin your day if they hit armour without its infantry support).
- Use artillery wisely.
- Don't get surrounded in towns (unless your opponent doesn't exploit it sufficiently and blow hell out of you with his supports).
A very close game, though some nuances of the rules need re-reading. Card draws had a morning, afternoon, night and following morning turn before battle was complete - all in about 4 hours of play.
This level also allows big battles - for example, we could do the First Airborne move into Arnhem in an attempt to capture the bridge, complete with bridge and German units coming onto the board on various move cards, to be modelled - that's with the equivalent of two WWII divisions on an 8'x5' table; not many rulesets allow that, without complete abstraction.
A tense game - and proof again that it works with 20mm scales too, and provides a decent approximation of larger level battles. Great stuff.