Sunday, 22 December 2024

Quatre Bras, with 'Emperor of the Battlefield' - the Christmas Bash

Ian Godwin's 'Emperor of the Battlefield' is an excellent Divisional/Corps level set, with units as battalions, but written such that Napoleonic tactics (not exactly my usual dish of choice) work, doctrines are easily written into the rules and where units can be brittle such that managing reserves becomes absolutely critical. An excellent game which we enjoyed immensely for our Christmas bash.

Cuirassiers charge to the 'sound of the rules'...

At its heart is the 'control' test and the 'morale' test - control gets stuff done, morale lets units get hit (units are brittle) and/or stand.


That there old ordre mixte thingie...

Unit traits are simple and movement and units in melee, though not overcomplicated, has a nice feel to how you can play tactics or choose to throw units into the fray and/or lose them to rout.

For the first time ever, I found myself using 'ordre mixte' with a French Brigade and it worked in terms of shooting in an assault column...which was nice...

Ian previously wrote 'King of the Battlefield' for the 7YW and this is an extension of his Napoleonic notes after that - I believe that KotB is getting the 'new edition' treatment in light of EotB.

To battle...

The scenario represented the afternoon at Quatre Bras, when Ney's caution has abated, but it's all too late...

The guys' superb 15mm collection

The 'Emperor's Widget' design copied from that in the rulebook - encompassing movement and arcs and distances in a single place

Bachelu's Division readying itself to get its ass kicked...

Most of the Allied centre

British units in the centre


French on the march - two strong flank attacks, with what would prove to be a feint in the centre

On the French right

Vive la D10!

The widget in use

The French left - heavily forested - the flanks would decide the battle

The French right, as artillery moves to get flank control, the Allies venture from the woods


Centre and French right

The centre holds against a French feint

On the French right, there is cavalry action and infantry assaults


Lancers and light cavalry crossing the river

More action on the French right


The centre holds with neither side gaining advantage

French columns assaulting on the right

Note: the mass of Allied reinforcements at centre

Attack columns!

Into the woods


Attempting to break through at centre right, the French are stymied...


A sizable Allied contingent moving to reinforce their left

...as the centre continues to play space for time


The French left has devolved into a draw, though the Allies have British guards moving to reinforce - they think it's all over...


French now on the defensive in the centre...

Cuirassiers arrive to reinforce, but it's all too late

Dutch cavalry now free to roam in the centre


Disarray on the French right...it's all over now.

A great set of rules - very Napoleonic and very tense. More to follow from this one I think...suggestions that I might have been inspired to write some notes for 'Duke of the Battlefield...1670-1720' are simply rumour... ;) ...


Sunday, 24 November 2024

Contrast Paints

One of the things I always hated in the gaming sphere, was painting all the bloody miniatures. I liked to convince myself that I loved it, and bought all of the paraphernalia required, but to be honest, no matter what we tell ourselves, it's still a chore.

Some fantasy figures, from the 80s, plus a plastic Viking at centre - white undercoat and contrast paints

Without going into the history of 'contrast paints', and how they might singlehandedly have been responsible for saving the global conglomerate that is Games Workshop...I hadn't heard of them until last year, and done very little about it. The promise was a product that turned the three steps of priming (in black or white) then base-coating and highlighting 'into a single step, offering a base paint and a shade in a single coat'.

An old lead modern 80s British at left, with plastic and lead fantasy figs

Now that said, a white undercoat is still required, but , if you are not too picky about your paint job (I am not), it's a bloody marvellous idea. I have literally painted a miniature in 5 minutes - something which with the old 'black undercoat' and Foundry 'three coat' system of base and highlights that I used to use, would have been impossible previously. What it has done is enabled me to turn the piles of unpainted lead and plastic, into painted miniatures - now bearing in mind the D&D game that I was running, plots have actually developed from the availability of random miniatures who, now painted, have become characters in the stories.

Flesh tones tend to do very well with a white undercoat

I have used both GW's version and the Army Painter versions - the results are for the most part acceptable, though some colours don't give the definition you'd like - but all in all, it works.

Greens on monsters lack a little definition, though again, a highlight or drybrush can transform if needed

White undercoat with some (very) old Lamming moderns - contrasted with the finished troop - again the skin tones - a single coat - really bring things to life, whilst the green needs a little work

Again the green in its virgin form - the guy on the right is playable after 5 mins painting.

A great idea, great finish, and perfect for the lazy painter.


Tuesday, 29 October 2024

Eisenhower

Eisenhower has emerged recently from Sam Mustafa, who has always been a great rules innovator in my view, employing straightforward approaches to gaming mechanics in terms of making things work, and approaching the history from a discerning perspective, and ensuring that historical flavour trumps simulationist complexity.

I would cite his Maurice as one of the finest designs ever. I have not had enough experience with Blucher (though with a few plays, I do suspect it is a superb adaptive ruleset for all horse and musket – noting that ‘Chamberlain’ is available online) nor Rommel to testify, though I do understand how the latter was a bit of a risk with units as companies – echoing the ww2 Piquet/Field of Battle approach, though striving to do something bigger without the scope, and with mechanics perhaps suiting a smaller scale.

That large scope was ever my own fascination…I have always had three WW2 games in mind, from an operational standpoint, that I wanted to do – either in a group game, or with player vs player: Market Garden (yes, all of it), Kasserine Pass and Bastogne.

Back in the Megablitz days, all three scenarios were readily available through yahoo groups and elsewhere, though having sold my own copy of Megablitz (SHAME you say! I never really grokked it anyway), and looked at larger scale Piquet derivatives and ‘Hexblitz’ with a view to doing something soon(!), so the arrival of Eisenhower is somewhat timely.

Again, some things are familiar from Sam’s other games – units gain advantage through being ‘prepared’ and there are Ops markers and mechanics for getting things done. Squares (like Rommel) are used to delineate movement etc., but key – units are now 'battalions'.

So seeing this, I immediately thought that Bastogne was possible, Hong Kong was possible, Russian Front actions, larger parts (or full part) of Market Garden etc.

I commonly check for two things in a game like this – firstly the unit scale (battalions – check) – indeed, even unit marking in this case is sensible rather than onerous, and then ground scale: in this case 3km or 2 miles per square.

Now most standard games in ‘Ike’ are on a 6x4 table – or 12x8 squares at 6” per square. My mind starts plotting however – Eindhoven to Arnhem – 89km – but that is including various road networks and bends back into the northern town; plot it on a map and you do a little Pythagoras’ Theorem and voila: 64km by 40km on table would have a hypotenuse of 76km…IF...the squares are 4.5” per.

'this is the wide part'

Beware the math, for by its unholy scrawl you will know it!

This was a sudden and fantastic revelation. Market Garden would fit on my table – and indeed Sam has a small bastardized Nijmegan scenario online on a 6x4 – expand this with 4.5” squares on an 8’x5’ and Voila! Added to that, we have multi day games within the mechanics, so it all works well.

Sam's 'Not Nijmegan' scenario.

Each square allows three units – so I play with divisions as maneuver groups – the 82nd, the 101st, 1st Airborne at Arnhem, with XXX Corps coming to the rescue – all do-able with 3-5 players.

But let’s play with the concept…Bastogne, in the Megablitz scenario available online is on a 60km x 40km map; a massive Tunisia scenario, incorporating Kasserine Pass works too, and then the Hong Kong 1942 scenario in the original Rapid Fire rulebook is also suddenly a possibility without the multiple tables originally envisaged there, not to mention D-Day beaches (with inland para drops).

Bastogne, with map in appropriate colour for December 1944; an old Megablitz scenario by Mike Elliot

20mm German 1940 units on a 4.5" x 4.5" square


A sample of the earlier Megablitz 'Kasserine Pass' mini-campaign

I was never a fan of where I should place the MGs, how quickly I should move up the hedgerow and count the grenades used (though some skirmish games remain beautifully designed), and why the Mauser was crap compared to the Garand, or how rules never took account of the fact that the MG42 rarely had enough ammo available to keep spitting its high rate of death, and thereby could be rendered ineffective in the bigger picture when facing enough ‘crappy’ Brens.

"Hans! I vill simply run out of ammo...vee can't provide enough due to ze bombing and pressure on two fronts, and zee supply issues, that vood enable us to complete zis scenario!"...."zat is not vot zee rules say Fritz!!!"

With Command Decision – a step up again to platoon stands, we once spent an hour plotting the various hull & turret MGs firing from PzIVs and wondering at the genius of the commander who managed to co-ordinate said fire from an entire engaged company, and bend the rules to his will – it’s simply bollocks; but larger operational concerns…that’s a different beast entirely?

and I haven’t even read the rules yet.