So, a quick post for a game that we managed to fit in
despite a busy time (it will lift soon, and we’ll get some proper gaming in).
I’d picked up a few hex’n’chit board games, one of which
used the Musket & Saber system. Reading this, it made sense to do the
game with hexes and miniatures.
(Actually, I want to try the same scenario with Black Powder, as I need to give BP another go).
Best parts of the rules? Well, of course it’s an IGO UGO, so modern miniatures gamers
will reel back in horror, though there were a couple of nice touches:
- The obvious one where tactical movement could be used (double move could occur outside the enemy’s range).
- The more subtle aspect, where a unit could respond with defensive fire in the active player’s turn, if it had not been fired upon. Sounds simple, but it meant that it was important for the active player to maintain fire across the line and try to target every unit – otherwise there would be a return of musketry. This is actually quite clever and forces the player to think as to where he might concentrate fire.
The British Centre
The American centre and left. Which would see the focus of British attacks.
Some American regiments about to fall back to the cover of the high ground.
'How come he always gets a pic of us Zeke, huh?'
British troops massing for the assault.
Attack on the American centre.
While the American right maintains a stalwart defence.
In the end the American centre/left folded under British pressure, but it was nice fast game, which seemed to have some logic in the result.
RANDOM PIC...the 'Supermoon' on the 14th November. (I had nowhere else to put these pics LOL)
More random pics...I picked these 'artificial grass samples' up from B&Q recently for £2 each. They're great! (B&Q is a hardware store in the UK, for our US viewers). They make great fields.
Back soon :)