Monday, 18 July 2022

Salem Church 1863 (with Regt F&F)

Our annual July game (which folds neatly in with the Christmas / Easter and 'any excuse for a piss up' games), are now back with a vengeance.


John and Stephen set up Salem Church, for 4 players + ref, with the excellent Fire & Fury (Regimental) - which definitely has some advantages:

There is clear and unarguable attrition, as in the ACW accounts, so it feels like the ACW - though there is a 'cold steel' charge rule, which inevitably means that there are distinct advantages in charging home without shooting . We debated this for hours...well, minutes anyway (many minutes)...at least in terms of how 'ACW' it was, and whether it was a game balance thing.

(Yes, those are curtain tassels attached to the hat...)

The setup used the excellent 15mm collections of John & Steve.

The Union was forced to attack Reb positions - inevitably perhaps coming unstuck on one flank. A Reb drive on their left threatened to make good on the scenario conditions, after the Union had captured / and lost the church, but neither side was going to win in the end - neither the Union capturing the Church, nor the Rebs the toll house. In the end, it became a hard fought grinding draw - but a great day - followed by wine, beers, Indian food and John's (not) gay beer.

NOT a gay beer

Reb positions at the church, with skirmishers along the walls. It's not a big position, and thereby only holds skirmishers at this scale.


Union attacks straight at the centre, with cold steel charges for the most part, with some smoothbore/RM discipline from the Rebs

Billy Yank was determined to say the least

Union attacks in the centre initially - but they can expect reinforcements

Federals hold the church...for a time

Building attacks on the Reb left

A mass battle in itself on the Reb right - was turning into a bloody stalemate - though the Union were still concerned enough to send multiple reinforcing regiments in that direction...

'Here they come again boys!' Union attacks are hard and fast, but, the Rebs can still counter-attack as the turns wear on, on their left...


Terrible melee on the left flank (my dice rolls were terrible anyway)

The bloody centre

Reb pressure tells terribly on their left flank...but it's too late

The centre and right are in stalemate...

...and the (Reb) bands played on...