The scenario was based on that outlined in 'Napoleon Returns' rather than in the recent rulebook (although we plan to do that one in 54mm...you have to love Volley & Bayonet for the refreshing scale adaptability alone).
(Most of the French & Allied figures were Airfix, including some conversions done 30 years ago. Revell British and French too, some Hat and some Newline officers also included.)
The initial setup - the small French force under Foy and Bachelu face a disorganised Dutch Belgian division.
Initial French reinforcements begin to head to the French left, where hard fighting would be seen throughout the day.
As the first British/KGL and Hanoverian units began to arrive, the French were committed to the left, in hope of breaking through to the crossroads and the Brussels road.
Light cavalry clashes(!) resulted in a breakthrough charge along the Namur Road, just as Wellington was riding toward his troops.
Picton's reserve was committed on the Allied left early in the day, to secure the road.
On the French left, musketry duels begin in earnest. Who would break first? The allied troops had the advantage of shock and sharpshooters - and would most likely win via attrition unless the French did something drastic.
...like moving up their guns...
The centre held, but the Brunswickers and Dutch-Belgians wouldn't stand for long.
..and so they broke...
As Picton watched the drama at the crossroads unfold.
By 6pm Cooke's division had arrived to reinforce the centre...just in time.
While on the Allied left, Kellerman's heavy French cavalry attacked.
On the Allied right, the French have charged...rather successfully, pushing the line back.
The situation at the start of the 8pm turn. Wellington, the Prince of Orange and the Duke of Brunswick have rallied the lost brigades to hold the road to Brussels.
Soon after, Dutch Belgian reinforcements arrived and surrounded the French breakthrough at the Nivelles Road.
The Allied left were under increasing pressure from French cavalry, but they were too few and number and it was already too late.
As the French I Corps heads for the crossroads, the allies still hold it...Merde!
A great game once more, with a few nice rule adjustments for the era. As Faulkner Fitzwilliam remarked...'this is true wargaming'.
Next time? Hmmm...more V&B, or perhaps Force on Force or something completely different. Stay tuned.
Oh yes...and the little 'un did the rivers again. though this time of course she had to get paid for it.
Great report. Are you using the 3" bases for your V&B games? I have only tried V&B (1st edition) once and it didn't quite hit the spot for me but I'm hoping to give it another go soon.
ReplyDeleteThanks for posting.
Steve
Thanks Steve.
ReplyDeleteI use 2/3 size bases here, so it's 2"x2". Works for 1/72 quite well. I saw your comments on Grande Armee. I have wanted to try it for a while. How did you find it worked in comparison? Can't seem to buy the full version anywhere though, just the free one.
I'm looking at trying V&B for AWI battles too. There are some quite useful 'down'scale versions on Jeff Glasco's blog.
http://jdglasco.files.wordpress.com/2011/07/awi-for-vnb.pdf
Just in addition. I guess the biggest issue for some is the mad movement rates in V&B, but they do get the action going quite quickly which suits me due to time constraints.
ReplyDeleteAlso, the rules can be a little non-intuitive if you're not used to all the little bitsthat complicate the mechanisms.
I find that is eased with the excellent quick reference sheet here by Ed Mueller.
http://homepages.paradise.net.nz/mcnelly/vb/index/index_play_aids.htm
Nice report. In all my years of playing V&B, I've never played this scenario. I'll have to give it a try.
ReplyDeleteThere is a scenario for Guilford Courthouse on my blog which is fairly small and quick.
Thanks for that Mike. That's a great scenario writeup you have. I'm painting my AWI stuff as we speak. Your scenario gives added impetus.
ReplyDeleteThere is some excellent V&B stuff here for AWI by the way.
http://jdglasco.wordpress.com/