Your roving reporter attended a game between the two Stephens, using Live Free or Die rules.
The battle was the ever popular Guilford CourtHouse: Cornwallis' Pyrrhic victory over the rebels in the south; the scenario again taken from the LFoD scenario book.
I still really like these rules. There are a few queries re. removal of DMZs (in rules as written - these are ALL removed once a base is removed - even the 'change'), and volley fire in woods etc, though I think some of the previous sensibilities with 'Loose File and American Scramble' clears up much of the concerns in that (1) the game is about morale, and managing it, rather than managing base losses and (2) the effectiveness of the units is also concerned with firing etc. such that close in work is both melee and firing, and longer range 'shooting' is thereby less effective, and hits morale rather than being immediately decisive - which reflects American and British tactics neatly,
I think. LFaAS handles this in theory, and LFoD has not captured all of it perhaps, but that's an improved playability issue for LFoD I feel, and the game does play beautifully.
(Also see Dale's blog post, a great review, where a brief examination vs Slack Chowder is outlined.)
There are a lot of pics here...the minis and terrain are 15mm from the collection of the two Steves - which all looks superb. As our friendly
neighbourhood google blogger control function is relentlessly mucking me about this evening, the
pics are in reverse order duhhh. I left early, but understand that the Americans lost their commander, which affected what they were able to do later in the game, and that 10 turns wouldn't be enough to capture the objective, though victory is based on stand losses, so a British win.