Now this is an old scenario which appeared in the 1994 original (Green book) Rapid Fire, re-configured for use with the excellent Field of Battle WW2, with US Landings in North Africa, during Operation Torch, against Vichy French forces.
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the landings at Safi would be quickly followed by a rapid dash to Casablanca......only 220km away according to the local sign... |
This was the one of the first scenarios ever done on the blog (waaay back in Sept 2012), and some of the old terrain for the beaches, crane, landing craft and harbour was brought out and dusted off. Of course that damned Airfix French Foreign Legion castle makes an appearance once more (as do the Legion).
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the battlefield...the landings should have taken place at night, but the players had not tackled the rules before, so a few liberties were taken, and the night turn avoided until later in the game. |
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Similar points scoring for objectives - harbour, post office, station, fuel dump and barracks, were in place, though of course FoB allows also for morale being reduced to have one force simply withdraw or surrender.
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A wildcat buzzes the battlefield |
Another key was the game length - we pretty much had this done in 3 and a half hours. With Rapid Fire, things take a little longer.
Other advantages of FoB:
- Card driven - battlefield (small c) chaos without being Chaotic.
- The rules handle recce, close assaults, long range fire, and artillery with elegant design and results.
- Units are companies, and I am concerned with my battalions - MGs, mortar placement, indigenous AT, is all someone else's problem. (Believe me, as I get older, the last thing I want to worry about is that bloody figure with the bazooka, and hidden units, and jeeps with FOs).
- Recce units actually 'recon' objectives and units.
- Artillery Fire is the smoothest, most elegant, and yet fun system I have yet seen.
- I model a real battle, not Sgt Archie and his mates 'aving a go'.
- Gun calibre and armour etc. grants a bonus to the final combat die (say a D12) vs the defence die of the target (say a D6) - graduations of 3, cause casualties, even rolls cause suppression. It is all derived with one roll. No table of mods, no cross-referencing - dice may increase or decrease in size due to circumstance. Simply elegant.

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french armour, realising that something is up, starts moving |
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Yanks hit the beaches |
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La Batterie Railleuse |
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The Harbour area |
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The Harbour assault from US Destroyer Bernacole (a combination of the actual Bernadou DD153 and Cole DD155, scaled for the game) |
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Red and Blue Beaches...landing troops and armour |
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...a nasty surprise awaits... |
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US troops manage to get off the beach with a flanking AT Gun |
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Vichy French troops covering the scrub area by the road, in lieu of attacks toward the harbour |
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US Armour starting inland |
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Vichy French artillery - antiquated, yet effective |
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The US spotter place, caused absolute havoc, being able to spot for 155mm Naval Guns, almost anywhere on the table...moving in the open became a disaster, as they seemed to get both movement of spotting rounds and 'fire for effect ' at all the right times...d12+1 is not to be sniffed at |
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Moroccan infantry get hammered |
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French Air appears for a brief, and yet paltry, pass |
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US Armour is fast and effective today, carefully moving with good infantry support (and excellent movement rolls) |
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Spotter plane cam |
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2nd wave troops hit the beaches |
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Fuel store is captured, one flag goes up, as another comes down |
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2nd pass of the French Dewoitine fighter, along the line of US troops exiting the beaches |
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Recce and armour, take down the Foreign Legion AT positions in Safi |
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...a US Wildcat cuts down Moroccans in the open |
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US troops close on the objective (that will give them the points they need) - the Vichy French Barracks |
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Last wave still moving to assist |
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Bloody fighter won't go away...finally effective in inhibiting the US advance |
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Assault on the village outside Safi |
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Legion heading to support the Barracks fight |
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US infantry assault on the Barracks |
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...tanks well supported |
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Seaplane, keeps the Naval Guns hammering, though the US are running out of asset points |
By game end, there was little more that the French could do, and they ran out of morale cards, suffering a morale collapse before the US had to lose more men trying to take the Barracks complex.
Excellent rules, very hack-able, and great for the younger players to see...no BS. around positioning guns, remembering silly little rules, working out nuances that help game-play but are totally non-historical - none of that crap. Just a great game.
Next one will be Operation Starlite - Vietnam '65. The rules already work well for Vietnam, so should be good.
Excellent stuff Darren! While I have never played RF and never wanted to (the scaling just doesn't work for me - 15 panzerfausts concentrated in one figure???) - the scenarios and pictures are seductive....
ReplyDeleteI think I started planning to do Safi in 15mm.......
I probably have enough 20mm stuff now as well!
I also have Field of Battle somewhere.
Neil
Thanks Neil. Yep - you have hit the nail on the head. Where in RF, a company is 8 blokes, one with a PzFaust, a couple of guys manning an MG - oh and we have to remember not to fire it if it moves, and oh..did your tank cross within 6" of my bazooka figure...n and oh, I can take casualties from these guys, but not these etc etc ...in FoB, one stand 3"x1.5" is a company with all of its assets, which operate seamlessly in the range bands, and either suffer/get better at range depending on type. With the younger players, they get to focus on battle, and the cards give plenty of surprises. Recon units actually get a range whereby they can see 'through' terrain, granting them forward elements which can spot enemy in buildings etc. It combines fun with actual military thinking. Great game.
DeleteAs for 20mm; i never stopped collecting since the 70s. I never bit the 15mm fruit, and 1/300 is reserved for moderns. So much 20mm now, that I can never turn back :)
A interesting and fun looking game. Great to see WW2 20mm models in action.
ReplyDeleteMy goodness, Darren, what a setup, and what a fight! I’m very impressed with you having all the equipment (a Wildcat, a naval spotter plane, and a Dewoitine!), a destroyer, and particularly the terrain to pull off Safi, super cool!
ReplyDeleteAnd then a great fight, to boot. It was cool watching the Yanks press inland, watching the objectives fall. Ahh, the benefits of naval gunfire support ;)
And the rules themselves, purchased and still waiting a runout on my table…. I’ve got too much going on, and every time I think I’ve got it figured out (in terms of picking a scale, echelon, and rules), here you come with a veritable wargaming gala to shove me back in Field of Battle’s direction ;)
Great stuff, thanks for sharing!
V/R,
Jack