Despite evidence to the contrary... NO! the blog is not yet dead. Granted I have been busy with research and being a DM for my nieces/nephews/friends' 5e D&D games; a long story which would require an even longer blog, but, here we are.
So a recent game with the Bunker crowd with Test of Battle, was covered by your roving reporter.
This involved the actions around Buron, on the advance toward Carpiquet airfield, with Canucks. Test of Battle again - nice turn sequence, but lots of debate around stats and design decisions which I can't really be arsed listening to any more - so I'd say my future game decisions on my end, will be based around 'Field of Battle' style rules rather than rigid turn sequences and numbers which meant a lot in the 80s, but precious little now in terms of getting an enjoyable and partial simulation/partial game.
Canadian armour in defensive positions. the scenario had a little 'licence' in terms of what actually happened vs the setup at game start. Hence it was a bit of a cake-walk for the Canadians.
German advances on Canadian left
The right flank made the Germans pay dearly
Canadian armor at centre
PzIVs - just before brewing up
A nice German 75 ATG, which saw no action
Canucks in hard cover
Germans pay a heavy price for advance on Canuck right flank
Good to actually roll some dice again, even if I wasn't playing much. I will be trying to get some more FoB games over the line in the coming months, plus some research pics of lost forts in Ireland ;)
Agree, getting games to the table and actually playing is a better prospect than heavy rules and ‘conversations’ over the rules. I am amidst a big boardgame clear-out so that I can just concentrate on fewer rules and so play those remaining games more often and better.
The more I think about rules, the less enamoured I am with rigid turn sequences and plotted movement Norm. I get that the 'too fat lardies' stuff tries to venture away from this too, but most of the rules remain incomprehensible, or somehow 'vacant' to me. FoB is well written, gives an exciting story and an exciting game. Arguments about armour factors and why the Sherman is blah blah, are leaving me cold now.
Not yet, though I know Brent is working on it. That said, enabled with FoB WW2 and Piquet : Blitzkrieg (etc.), I'd say it'd be a pretty easy and rapid conversion to smaller (or bigger) battles.
Agree, getting games to the table and actually playing is a better prospect than heavy rules and ‘conversations’ over the rules. I am amidst a big boardgame clear-out so that I can just concentrate on fewer rules and so play those remaining games more often and better.
ReplyDeleteThe more I think about rules, the less enamoured I am with rigid turn sequences and plotted movement Norm. I get that the 'too fat lardies' stuff tries to venture away from this too, but most of the rules remain incomprehensible, or somehow 'vacant' to me. FoB is well written, gives an exciting story and an exciting game. Arguments about armour factors and why the Sherman is blah blah, are leaving me cold now.
DeleteGreat to read that you're still with us !
ReplyDeleteGreat to hear from you Jack. I must catch up on your blogs. I do love the OHW stuff and the Conan adventures you do
DeleteJust like you I've been in and out of my blog, but keep coming back. Looking forward to your FoB content.
ReplyDeleteChristopher
Yes - I'm thinking FoB is the best way forward for (almost) everything :) Chris
DeleteYou heard any further re new WW2 set from Brent ?
ReplyDeleteNot yet, though I know Brent is working on it. That said, enabled with FoB WW2 and Piquet : Blitzkrieg (etc.), I'd say it'd be a pretty easy and rapid conversion to smaller (or bigger) battles.
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