Another game with Field of Battle (which are of course proving very popular).
Another North Africa scenario, with Americans defending Sbeitla, in Tunisia, against the Afrika Korps in 1943. Again, the 20mm collection saw some action.
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Shermans saved the day... |
.Due to popular demand (I'm lookin' at you Jeffers ;) ) the previously shown 'desert mat which looks like curried puke' has been withdrawn from service, and replaced with material which really looks like it has been borrowed from someone's roller blinds....
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"Ohhh Mein Herr...it does look zooo Deserty, Ja!' |
Historically this was a containment action, permitting a withdrawal of a fledgling and inexperienced US force, to Kasserine Pass...1st Armored braces for 21st Panzer's assault...
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The scenario was taken from the old Clash of Armor scenario book from 1994. A really nice game. | |
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Looking south from Sbeitla |
Highlights from this one...
- Use Armor wisely...using good numbers, even if companies are inexperienced, and using the terrain, managed to foil a flanking move by an entire Panzer Battalion.
- The Germans assaulted prepared US positions (the Americans spent most of their asset points on engineered defences, which proved pivotal).
- Both sides tried to grind down the other's morale - such that both ran out of morale points almost simultaneously, making for some VERY tense moments where a dice roll would cause one side or the other to withdraw when the Morale card came up.
- Again, the rules design is elegant, and abstracts the bits that need to be abstracted in my view. We had this done in 3-4 hours. Any other set would have taken a full day at a reduced level of command, and an increased level of complexity.
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Tunisia, 1943 ...desert colored roller blind material notwithstanding... |
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1st battalion moves to attack the US right (south of Sbeitla) |
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Combat Command B and a dug in US infantry battalion await the fireworks... |
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Seeing what is happening south - elements of Combat Command C start to move to reinforce - this move would prove absolutely pivotal |
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Whilst Combat Command A move to cross the river and attempt a valiant, yet doomed flank action; however this would help pin the German flank for a time |
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Taking advantage of superb move rolls, the German armour attempts a massive flanking action in the south against the US right |
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German mechanised attack on their left |
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Panzers move against horribly armoured M3 Tank Destroyers ...I can't watch... |
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The German attack in the centre |
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US AT gets lucky... |
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...for a time anyway |
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The German right, where anti tank units set up to foil the US crossing |
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Lots of movement in the centre - pay attention to the US entrenched position on the high ground on the left. This would become a hotly contested position, ultimately abandoned, but at GREAT cost to the Germans to capture. |
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It looks impressive - will it be enough |
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To the south, German armour readies an attack. If it works, the entire US flank will be open... |
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...luckily, the cavalry (!) is on the way |
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German Attack on the 2nd Infantry position unfolds |
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More M3s ...amazed they are still in the game |
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A second battalion in defensive position - almost left on two occasions, but the decision was taken to hold... |
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CCC heads south to prevent Panzers winning the day, by taking the flank |
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"Hold on there boys..help is on the way" |
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Around Sbeitla, US armour takes massive chances against the 88 - it pays off, for a time |
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The German Armoured attack... |
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...is amazingly - stopped! Very poor rolls for German armour here - stunningly unsuccessful...and defensive fire made them pay |
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Infantry assault on the hill |
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The US lines mid-game |
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The 21st Panzer throw everything at the hill |
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This is what a disgruntled Panzer battalion looks like, when it can't believe what just happened |
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This is what burning Shermans look like, when attacking German AT.. |
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Yanks call down artillery on troops in the open. |
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Ultimately however, the hill will fall...BUT it will cost the Afrika Korps dearly in terms of casualties...and morale hits. |
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Both sides ran out of morale points around the same time - so it was tense...and then - the US had two morale cards - necessitating morale rolls in rapid succession - PASSING one... |
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...then the other ! |
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Then the Germans had a morale card - PASSED! |
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The battle for the hill continues |
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The last US unit withdraws, opening up the second flank of the day |
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German armour probes deep, but, it is too late... |
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The US line holds; the hill valiantly held by 2nd Infantry has bled the Germans white |
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The US so desperate now, they attack the remaining Panzers, which have received so much damage (as per p.8 i do not let armour units rally - which seems eminently sensible) |
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Even some US M3s have survived and are on the move.. |
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...another morale card for the 21st Panzer - this time they FAIL! |
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It's all over - what a close game |
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"We never got to do a damned thing Hank? Count yerself lucky kid!" |
Great AAR and pics. FOB is superb (only Rapid Fire/Spearhead come close) for this level of WW2 encounter and in such a playable fashion with an acceptable level of abstraction yet fully immersive and narrative driven. Looking to forward to upcoming multi-scale Battle Cmd version :-)
ReplyDeleteMany thanks. Yes, it's by far the set I like most. Rapid Fire becomes a chore for larger games, and I just can't get into CD. FoB allows battles in CD, RF and other scenario books to be played as medium sized battles, with larger affairs (such as in the Canadian Wargames books) perfectly suitable.
DeleteI have some Vietnam scenarios, plus considering Eindhoven/Nijmegan/Arnhem done as a mini campaign (details from book 2 of the Canadian Wargames stuff). Tot up the days 1st and 2nd tables take, and these are added to the Arnhem table, denoting when XXX Corps break through. I'll get you over for a few of these.
Also have the CWC book for France 1940 (Dinant for instance). Also, Hong Kong in the (green) RF 1st edition, works admirably for this scale.
Very inspiring!
ReplyDeleteNice to see those Airfix Shermans and Lee/Grants, imperfections and all!
Who KO'd the Tiger BTW?
I'm guessing the German armour is Matchbox / Airfix? The M3 TD must be Italeri?
Mostly 1:76? Or are you a "scale tart" like me? ☺
Neil
The Tiger should have reduced the flank to smoking shermans, but it rolled very poorly in two defensive rolls and was pushed back via two high and even rolls (the crews were having a bad day clearly).
DeleteNow the rules as written do not allow armour to rally, which I think nicely simulates the fuel/supply issues with armour. The Tiger tried to hit the flank again, and got close assaulted by fresh shermans (think 'Fury'). Very lucky break for the yanks.
The Tiger is Italeri I believe; other German armour is actually resin from an English company (I can't recall the name - Battlefield or Battleground - it will come to me). The M3s come from the same place. I need to find it again, as I must buy some of his French stuff for Dinant and Sedan...
Oh no, I do not distinguish between 1/76 and 1/72. It's all 20mm to me ;)
Darren,
ReplyDeleteI’m going to have to start calling you ‘Bood & Guts,’ the way you’re racking up victories for the Yanks in North Africa ;)
Another great rollout for FOB, and a great result with great troops and table. I didn’t even notice your game mat, it looks just fine as a patch of Tunisian desert.
Can I ask a huge favor? Could you post the OOB for each side here? I’m dying to get a handle on the size of the fight, and to understand what I’m looking at. Are the Germans using three or four company/stand per infantry battalion? In one place it looks like 4, but in another pic it looks like you’ve got one halftrack carrying three infantry stands of a panzergrenadier battalion, but there are three halftracks so that would mean I’m looking at a three-battalion PzGren Regiment. And the caption under the US-held hill says it’s an infantry battalion, but I count six stands up there. Sorry man, I don’t mean to pester you about it, I’m just wanting to understand and getting excited/inspired to finally get the rules out and give them a try!
Thanks for sharing, looking forward to more!
V/R,
Jack