Sunday, 3 August 2025

Sbeitla 1943, with Field of Battle WW2

 Another game with Field of Battle (which are of course proving very popular).

Another North Africa scenario, with Americans defending Sbeitla, in Tunisia, against the Afrika Korps in 1943. Again, the 20mm collection saw some action.

Shermans saved the day...

.Due to popular demand (I'm lookin' at you Jeffers ;)  ) the previously shown 'desert mat which looks like curried puke' has been withdrawn from service, and replaced with material which really looks like it has been borrowed from someone's roller blinds.... 

"Ohhh Mein Herr...it does look zooo Deserty, Ja!'

 Historically this was a containment action, permitting a withdrawal of a fledgling and inexperienced US force, to Kasserine Pass...1st Armored braces for 21st Panzer's assault...

The scenario was taken from the old Clash of Armor scenario book from 1994. A really nice game. 
Looking south from Sbeitla

 Highlights from this one...

  • Use Armor wisely...using good numbers, even if companies are inexperienced, and using the terrain, managed to foil a flanking move by an entire Panzer Battalion.
  • The Germans assaulted prepared US positions (the Americans spent most of their asset points on engineered defences, which proved pivotal).
  • Both sides tried to grind down the other's morale - such that both ran out of morale points almost simultaneously, making for some VERY tense moments where a dice roll would cause one side or the other to withdraw when the Morale card came up. 
  • Again, the rules design is elegant, and abstracts the bits that need to be abstracted in my view. We had this done in 3-4 hours. Any other set would have taken a full day at a reduced level of command, and an increased level of complexity. 


Tunisia, 1943 ...desert colored roller blind material notwithstanding...

1st battalion moves to attack the US right (south of Sbeitla)

Combat Command B and a dug in US infantry battalion await the fireworks...

Seeing what is happening south - elements of Combat Command C start to move to reinforce - this move would prove absolutely pivotal

Whilst Combat Command A move to cross the river and attempt a valiant, yet doomed flank action; however this would help pin the German flank for a time

Taking advantage of superb move rolls, the German armour attempts a massive flanking action in the south against the US right

German mechanised attack on their left

Panzers move against horribly armoured M3 Tank Destroyers ...I can't watch...

The German attack in the centre

US AT gets lucky...

...for a time anyway

The German right, where anti tank units set up to foil the US crossing

Lots of movement in the centre - pay attention to the US entrenched position on the high ground on the left. This would become a hotly contested position, ultimately abandoned, but at GREAT cost to the Germans to capture.

It looks impressive - will it be enough

To the south, German armour readies an attack. If it works, the entire US flank will be open...

...luckily, the cavalry (!) is on the way

German Attack on the 2nd Infantry position unfolds

More M3s ...amazed they are still in the game


A second battalion in defensive position - almost left on two occasions, but the decision was taken to hold...

CCC heads south to prevent Panzers winning the day, by taking the flank

"Hold on there boys..help is on the way"


Around Sbeitla, US armour takes massive chances against the 88 - it pays off, for a time

The German Armoured attack...

...is amazingly - stopped! Very poor rolls for German armour here - stunningly unsuccessful...and defensive fire made them pay

Infantry assault on the hill

The US lines mid-game

The 21st Panzer throw everything at the hill

This is what a disgruntled Panzer battalion looks like, when it can't believe what just happened

This is what burning Shermans look like, when attacking German AT..

Yanks call down artillery on troops in the open.

Ultimately however, the hill will fall...BUT it will cost the Afrika Korps dearly in terms of casualties...and morale hits.

Both sides ran out of morale points around the same time - so it was tense...and then - the US had two morale cards - necessitating morale rolls in rapid succession - PASSING one...

...then the other !

Then the Germans had a morale card - PASSED!

The battle for the hill continues

The last US unit withdraws, opening up the second flank of the day

German armour probes deep, but, it is too late...

The US line holds; the hill valiantly held by 2nd Infantry has bled the Germans white


The US so desperate now, they attack the remaining Panzers, which have received so much damage (as per p.8 i do not let armour units rally - which seems eminently sensible)

Even some US M3s have survived and are on the move..

...another morale card for the 21st Panzer - this time they FAIL!

It's all over - what a close game

"We never got to do a damned thing Hank?   Count yerself lucky kid!"

OOB

11 comments:

  1. Great AAR and pics. FOB is superb (only Rapid Fire/Spearhead come close) for this level of WW2 encounter and in such a playable fashion with an acceptable level of abstraction yet fully immersive and narrative driven. Looking to forward to upcoming multi-scale Battle Cmd version :-)

    ReplyDelete
    Replies
    1. Many thanks. Yes, it's by far the set I like most. Rapid Fire becomes a chore for larger games, and I just can't get into CD. FoB allows battles in CD, RF and other scenario books to be played as medium sized battles, with larger affairs (such as in the Canadian Wargames books) perfectly suitable.
      I have some Vietnam scenarios, plus considering Eindhoven/Nijmegan/Arnhem done as a mini campaign (details from book 2 of the Canadian Wargames stuff). Tot up the days 1st and 2nd tables take, and these are added to the Arnhem table, denoting when XXX Corps break through. I'll get you over for a few of these.

      Also have the CWC book for France 1940 (Dinant for instance). Also, Hong Kong in the (green) RF 1st edition, works admirably for this scale.

      Delete
  2. Very inspiring!
    Nice to see those Airfix Shermans and Lee/Grants, imperfections and all!
    Who KO'd the Tiger BTW?
    I'm guessing the German armour is Matchbox / Airfix? The M3 TD must be Italeri?
    Mostly 1:76? Or are you a "scale tart" like me? ☺
    Neil

    ReplyDelete
    Replies
    1. The Tiger should have reduced the flank to smoking shermans, but it rolled very poorly in two defensive rolls and was pushed back via two high and even rolls (the crews were having a bad day clearly).
      Now the rules as written do not allow armour to rally, which I think nicely simulates the fuel/supply issues with armour. The Tiger tried to hit the flank again, and got close assaulted by fresh shermans (think 'Fury'). Very lucky break for the yanks.
      The Tiger is Italeri I believe; other German armour is actually resin from an English company (I can't recall the name - Battlefield or Battleground - it will come to me). The M3s come from the same place. I need to find it again, as I must buy some of his French stuff for Dinant and Sedan...


      Oh no, I do not distinguish between 1/76 and 1/72. It's all 20mm to me ;)

      Delete
    2. Frontline Wargaming was that company I was trying to think of.

      Delete
  3. Darren,

    I’m going to have to start calling you ‘Bood & Guts,’ the way you’re racking up victories for the Yanks in North Africa ;)

    Another great rollout for FOB, and a great result with great troops and table. I didn’t even notice your game mat, it looks just fine as a patch of Tunisian desert.

    Can I ask a huge favor? Could you post the OOB for each side here? I’m dying to get a handle on the size of the fight, and to understand what I’m looking at. Are the Germans using three or four company/stand per infantry battalion? In one place it looks like 4, but in another pic it looks like you’ve got one halftrack carrying three infantry stands of a panzergrenadier battalion, but there are three halftracks so that would mean I’m looking at a three-battalion PzGren Regiment. And the caption under the US-held hill says it’s an infantry battalion, but I count six stands up there. Sorry man, I don’t mean to pester you about it, I’m just wanting to understand and getting excited/inspired to finally get the rules out and give them a try!

    Thanks for sharing, looking forward to more!

    V/R,
    Jack

    ReplyDelete
    Replies
    1. Thanks again Jack. Of course - yes OOB is posted.

      Now the stand issue can be explained.
      So, bases in Fob are 3"x1.5" for infantry.
      The guys you see in the game are on 1.5" x 1.5" bases.
      So I push 2 together to get the FoB base.
      Now, when they are on halftracks, I just use one 1/2 base to 'indicate' that the tracks are occupied.
      Three companies per battalion for this one, which is pretty much as scenario, though in the FoB book you do get some larger battalions.
      In FoB however, for the most part, heavy weapons company / platoons are merged with the main body, and then the battalion commander gets an option to upgrade one company's firepower, until the next firepower card comes up.

      (Still waiting on my Ontos for the Vietnam Marine game, but soooon I hope)

      Delete
  4. Great report on a close game 👍The roller blinds worked admirably.

    ReplyDelete
    Replies
    1. Thank you sir. Unfortunately someone, somewhere, is waking up with the sun shining in, not knowing what the heck happened to their blinds.... :O

      Delete
  5. What a great report, and really nice to see the 20mm stuff out to play, particularly those US TD halftracks. This is just the level of game I'm primarily interested in for WW2, although I suspect FOB wouldn't work too well for remote play. Funnily enough I'm just painting up some Tunisia stuff and I was vaguely thinking of revisiting Kasserine again. I ran the campaign as an operational game during lockdown.

    ReplyDelete
    Replies
    1. Thanks Martin. FoB seems to find that niche between the 'great - but rules hell' of Command Decision, Rapid fire style - and the higher level Megablitz and your own superb operational style games.
      I know Sam Mustafa tried the same thing with Rommel, but the FoB design is very elegant. Although Brent does clearly state in the rules that he has very little concern with supply...which for the next series of games for Market Garden, may need to be reviewed by some specific rules around Arnhem etc...

      North Africa is very much the forgotten period with wargamers, I know. The US Army is 'not quite there yet', which actually appeals, since there is a narrowing disparity between the two forces with successive battles.

      Delete