The Star Wars 'bash' with the Sunday Chaos Club meant that I could get out many and varied 'bits of crap' from the game boxes.
 |
| 'Ok Luke...nobody likes a Jedi smart arse...why don't you just go home son.' |
Kudos also to Peter and his game on his
blog, with these rules, for insight and inspirations.
(Many rebels were hurt in the making of this production, though it should of course be recognised, that the Empire is a force of good, wants to end this ridiculous conflict, and bring order to the galaxy, whilst reducing taxation...and Alderann's destruction is merely rebel propoganda)
The 'bits' include;
- Old West End Games / Grenadier series lead miniatures from the 80s
- The run of Star Wars toys popularised in the 90s when the original movies were re-released, then they promised it was the last time, before re-releasing them five times since. Ahhhh corporate marketing.
- Various bits of 3d-printed crap which may, or may not, be scrappage from a local 3d-printing firm.
- Card buildings, plastic buildings, and off-cuts of PVC windows - all sprayed grey and 'desert Tatooine-chic'.
- Scout walkers were free toys from KFC in the 90s.
- The rules used were 'Squad Hammer' by Ivan Sorenson, which, like 'Hammer of Democracy' previously, is a lovely little pick-up system.
Highlights include:
- 2d6 to activate, then pick the highest number and that number of units can go.
- Activation means - 'engage' (move and shoot), 'move out' (move + a d6 move), 'defend' (get hp back), or 'regroup' (more hp back if out of range), plus some extra actions, in our game this was used to break down walls, place charges, get up ramps, potentially steal walkers etc etc.
- I placed some random cards which activated - stormtrooper patrols, an activation code to steal the shuttle, groups of bounty hunters that would chase Han & Chewie, and the droids...oh and a Rancor.
 |
| Squad cards - sometimes groups iof cannon fodder, sometimes 'heroes' |
 |
| All the important elements clearly marked, including Tea |
- Victory Conditions were to get the Falcon and X-Wing out of the captured starport, with the droids, while also breaking the tractor beam , which needed pilots and droids all to be in the right place at the right time and pushing lots of plot buttons (more plot holes than Rogue One, I know).
 |
A Hammers Slammers APC became a 'Raptor' for Rebel Commandos...complete with MERDC camo I may also have used various bits of the old 'Hammers Slammers' 28mm stuff, most fashionably advertised at Salute 2000 (almost 26 years ago)...the last time I went to Salute. Look for the APCs decked out with 1980s Cold War MERDC camo. |
 |
| Rebel commandos hit the imperial outpost early on, but take hits from a heavy blaster |
 |
| Commandos find the droids early, one objective secure, using chocolates as cover |
 |
| Han and Chewie go walkabout |
 |
| Rebel commandos end up doing a lot of damage during the game with their hit bonuses (except for that old guy with the beard in 'Jedi', because he can't see too well |
 |
| Lando and some Fleet Troopers get ambushed by a stormtrooper patrol, but get the better of them, since stormtroopers 'can't see a thing in that helmet' |
 |
| The commando element known as 'Rogue Shmogue' move to steal someone's skiff...those Rebel Fiends! |
 |
The rebels also find the code, that gives access to the shuttle, that gives access to the base, that gives access to...etc. See? I told you it was like a worse version of Rogue One...if that's possible. |
 |
| The rebels steal a skiff, in an effort to get to the shuttle outpost...OH! There's Princess Leia...how very opportune for us to gain massive bonuses to our rolls... |
 |
| ...but the bounty hunters, who were somehow hiding in a freight container, are activated |
 |
| An Imperial patrol also accidentally activates a sleeping Rancor...oops. Luckily a nearby AT-ST draws a bead |
 |
Even the Empire, despite its bureaucracy (which I blame the Old Republic for obviously) realises that something, is going on... |
 |
| Stormtroopers think they have a chance in close combat against Luke...HA! |
 |
| Commandos move through the moisture farm |
 |
| As Luke and some rebels take the outpost, and the shuttle |
 |
| For a short moment, some stormtroopers reckoned they could best Luke in close combat ...uhhhh... |
 |
| "Outpost secure Red Three! Uhh...was that even in the Plan Red Two?" |
 |
| Walkers on patrol now |
 |
| Rebel fleet troopers moving to engage the scout walkers with cover...and lots of 'new hope' (see what I did there?) |
 |
| "Do you think we have a chance Zed?" |
 |
| "Command! We just lost Walker Two to blaster fire!!!...it came from...the tea mug!!!' |
 |
| Meanwhile, the Rebel commando element known as 'Rogue Shmogue' find a secret entrance at the space port (with a high roll) |
 |
| Rebels moving up |
 |
| ..as walkers decimate the fleet troopers - Is it all a distraction? |
 |
| Luke and Leia (who gives a bonus to anyone she is with) take the shuttle, so that they can out on his X Wing, and are faced with two squads of Stormtroopers. She gives him massive bonuses and he takes them both down, though... |
 |
| He is killed by a Heavy Weapon on the walkway :O |
 |
| The Rebel Raptors (great name for a band) assault the starport |
 |
| ...though it doesn't end well |
 |
| Rogue Shmogue reach the Falcon with the droids, with Han and Chewie, and Lando and ninennnnenennenumm - the wee guy...? - behind them. |
 |
| They have just enough actions to get aboard |
 |
| The under-rated Imperial Army troops run to stop them... |
 |
| ...but it's all too late |
 |
| "Next time....you rebel scum...next time! Wait, did someone shoot my son?" |
With Luke dead, it is but a Pyrrhic victory, however...a great game; another go at it very soon ;)
No comments:
Post a Comment