With normal service in the week-end RPG group postponed, we blew the dust off the old 'Zombies' boardgame from 2002 for a cast of 3 (we literally had to blow dust off this - I think the last time I played it was actually 2002).
![]() |
Post 'dust-off' - last opened 2002
|
![]() |
| Three players at start - with just the town square - I can imagine the chaos that will ensue with six players... |
Victory goes to (1) whoever kills 25 zombies or (2) first to get to the heli-pad- which directs you down two particular 'play-styles' - either focus on gathering weapons and hit points and taking down the 'Zee's, or evade as much as possible and wait for the heli-pad to emerge, then run!
![]() |
| The crap starts to hit the fan - Zombies will be appearing today, in grey |
The cards sometimes add weapons or enablers, but for the most part are there to move zombies toward your friends, slow them down or (quite literally) trip them up.
![]() |
| As part of the player turn, you can move 1D6 zombies one square - this can help or hinder the other players, as you choose |
Some great little mechanisms at work here, and we had 3 players today - but with the full 6 that can play I can imagine all sorts of 'breakable pacts' at work.
![]() |
| Now the problem with buildings with resources appearing, is that they will be full of Zee's |
![]() |
Don't get trapped!...the other players want to win too. |
![]() |
Toward the end of the game, two of us were trying the clear the helipad for a mad dash... |
![]() |
| ...until we realised that the youngest player, was a 'Zee Killer Extraordinaire' and had won with 25xKills...game over in about 2 hours - great little game. |
.jpg)
.jpg)
.jpg)
.jpg)
.jpg)
.jpg)
.jpg)
.jpg)
.jpg)
No comments:
Post a Comment