Tuesday, 23 June 2026

Germantown 1777 (with Battle Command)

 Being Father's day, of course my daughter suggested that a wargame was in the offing, and being an anniversary year (well 1776 is key, and that means it's almost 1777), I suggested an American Revolution game...

'NO taxation without multi sided dice...don't tread on my D4!!!'

 A pastiche of Germantown was therefore in the offing - with some semi-serious pre-map movement to sort out proper Generalship in light of Mr Washington's obvious mistakes (yeah..I went there).

"Steady...steady..."

 Played with 'Battle Command' (Field of Battle with new card mechanics/flexibility/choices). 


 To quote her - 'These rules are really quite clever...', as I continued to roll 5 x '1's on a d12 during the game. (Needless to say, said D12 has been paraded in front of the other dice and gone under the hammer...so that they all learn the rules...). I was soundly defeated - of course I blame the dice!

Chew House on the American right, will face significant pressure, and the British place far too much stress upon holding it, as the centre begins to fall

'Don't worry none Zeke...the commander seems quite sensible on this occasion...'

With the pre-emptive map movement, lots of Americans in the centre...


Armstrong's militia in the British rear, actually give good account of themselves

American dragoons attack the guns ...successfully, damn their eyes!

...too many Continentals

Pressure on the British left, but they can not get enough troops to the centre, fast enough


British guards falter on their right flank, and then the centre starts to collapse


Too many British units with faltering musketry - I blame the fog!


In the thick of it...


In the thick of the action, due to rallying rolls, Howe is at risk - and falls dead from the saddle due to a well aimed rifle shot - this has major effects on initiative and Army Morale (you won't see this D12 again, trust me).

The new nails...oh and some figures too...

In the end, American pressure, and tremendous shooting, managed to rout the British centre, and it was all over on the next morale card


23 comments:

  1. A lot of boxes ticked for Fathers Day :-)

    Lovely looking game. I have just picked up some ‘other’ D12 based rules, so will be very interested to see what that sort of dynamic range of results does to the game.

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    1. “A lot of boxes ticked for Father’s Day :-)”. I’ll say!
      Great job in raising a daughter who will humor good old dad on Father’s Day with a wargame. Lovely looking game…and nails!

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    2. Thank you chaps. I have a feeling the nails were more expensive than the figures to be honest ;)
      D12s are 'highly irregular' - and there i was thinking that the D12 troops, and the D12 officer survival rolls, would improve my chances of not rolling a 1 .

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  2. Great looking game and well done to your daughter on her crushing victory!!

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    1. Thanks Donnie. ...she is still celebrating :)

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  3. Sometimes the dice gods give you a battering, great that you could play a game with your daughter on Father's Day though.

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    1. Thanks Ray. good thing about the dice gods is that they are always there to blame for my bad tactics :)

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  4. Darren - you should always let your children win! ☺☺☺☺☺
    Neil

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    1. Agreed Neil, agreed :) (Learned from family Monopoly many years ago LOL)

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    2. There were times when the kids were young that I felt like a particularly stern United Nations Peacekeeper! ☺☺☺
      Neil

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  5. You have been suffering from Cursed Dice Syndrome recently Sir

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    1. It would seem so Jack... one partially used d12 for sale, one careful owner...

      wait...too late , it's suffered a slight accident

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  6. The D12 got what it deserved.

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    1. 'In a world of total wargaming authority, one dice dared to dream, of freeeedom...'
      Well that's never gonna end well, is it?

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  7. Great looking game with stellar rules

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    1. A lot of subtleties in BC - very different in many ways, with the same mechanics. It makes you think a lot more about the best use of the card.

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    2. Very similar to FOB in its mechanics but with subtle extra key command/order choices despite using significantly less cards. Slim margins of preference between them for me but both just work.

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  8. Fantastic looking game and must have been a joy to play it with your daughter, irrespective of recalcitrant dice!
    Best wishes, James

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    1. Cheers James, many thanks.
      The dice have been strangely co-operative this week ;), after 'the incident'

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  9. Looks great Darren - and I have to by sympathetic since that battle is on my home turf if not in my back yard. My school's original buildings are right behind the British lines!

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    1. Many thanks Alex. I am sorry for the damage to your school mate ;) It must be fascinating being so close to historical action. I will visit very soon :) - I do need to get some excellent SF rules to the table soon too (ahem)

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  10. Good show with a father's day game, BC, and a victory for the "good guys". :-)
    I like both BC and FoB3 a lot, with a slight edge for me to FoB3 with the MOVE card variant and using the TACTICAL ADVANTAGE card as a re-roll card instead of a mere UP 1. Both are great!

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    1. Many thanks G. Yes, I am trying to decide...though BG has one distinct advantage for me...even though it is easy to 'count cards', you can more easily forecast the Army Morale card coming around again (aside from same number rolls). I thought initially that would be a big problem. In the event, I think it actually lends to game-play, and has both armies hitting 'last chance' around the same time - which is epic.

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