Friday, 12 June 2026

Goose Green 1982


 This is a scenario that I have been wanting to do, at an appropriate scale, for quite a few years. 


 It is very closely based upon that scenario appearing in the 'Command Post Quarterly' - the old Command Decision magazine, in the 'Compendium 1-3' edition of 1995, edited by GDW's Greg Novak. Command Decision however, would not be my rules of choice in this regard. 

Mid-battle, with British Paras having taken multiple Argentinean positions on the crest lines
The scenario is superbly written however, with all sorts of nuances (including provision for British Recce unit, armed with Stirling SMGs, who swapped them for Argentinean SLRs at first opportunity, during the battle, amongst other British units who preferred the auto-fire variant).

 The article/scenario ' Goose Green - New Orleans with Assault Rifles' was penned by none other than Frank Chadwick.

The scenario is of course based upon the assault by 2 Para at Goose Green on May 28th 1982, during the Falkland Islands campaign (with notice of the advance given out rashly, by BBC Radio, the night before). 

I used a very exciting variant of my favourite 'Field of Battle: WW2' - of which more to say in later posts. 

I mean yes, they look good - but these bloody hexes literally took 'years' to sort out...Airfield and Goose Green at far left of picture - but most of the fighting will be on the ridges in the centre.
A great scenario, with asset management being a key feature of this variant - including choosing when to use mortars and HMGs - and the difficult assaults on Argentine positions, becoming a key feature of the battle. 

Having laid out some 'water feature' for the Shipwreck game, I planted my hexes along it to illustrate the coast along Goose Green

Features included Goose Green, Darwin and Bocca house, with Argentinean companies both emplaced and acting later as reinforcements from the south in terms of 'walk-ons' and airborne (via helicopter but staying well away from British movements). 


A view looking south-east across the Argentine defensive foxholes, toward the airfield and Goose Green itself

Determined progress, punctuated by defenders' MG assets

B Company makes its way toward Darwin, whilst A and C Cos take the ridgeline on the British right

The battle develops into a full battalion attack

Argentine reinforcements arrive at the airfield. The cardboard was lovingly cut to suit at the last minute, when I discovered my old airfield model, with authentic tarmac, had been lost...

Attempts to reinforce the hill positions will be for naught - the British are moving too fast, and making early gains, despite heavy casualties


Part of Argentine 12th Infantry Regt - well ensconced along the ridgeline

B Company, on the move toward Darwin

Savage close assaults all along the Argentine defensive positions

Argentinian infantry makes it to Darwin, but is likely to be outnumbered unless they re-take the hills


Multiple close assaults go in

A bloody affair...

the battle for Darwin - 2 Para takes the well defended heights, at great cost. Luckily, a turn of dedicated infantry close assaults really paid off for them, as Argentinean defences simply caved in.



By the time Argentine morale runs out, the British are ready to move, rallied, and intent upon moving straight into the airfield...it's all over.

 A great little scenario, with many ways it can play out...

17 comments:

  1. Brilliant setup and battle account, Darren!

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    1. Thanks Jonathan - an old favorite to read about and play out. Finally found the best set of rules for it.

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  2. Excellent stuff Darren! Another one on the "to do" list inspired by that CPQ scenario (along with Angola and many others!)
    The plastics look very nice. Home made hexes?
    Neil

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    1. Thanks Neil - the rules helped a lot - I am just not a CD fan it seems :) Yes - lots of modern versions to come.
      The hexes may have been done as a homer by a joinery company with a 5 axis cnc machine on 'borrowed' sheets of 6mm mdf *ahem* many years ago.. ;)

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  3. Great stuff and definitely not a war that one sees gamed much.

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    1. Many thanks. Likely to work on doing Shipwreck scenarios for the Falklands too.

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    1. Many tanks Norm. I am considering running it again simply using the hexes to dictate terrain movement rather than standard game measurements, without it becoming a hex and chit game...though keeping everything reasonably simplified, yet nuanced enough for some tactical decision making - making the Argentine positions very hard to crack. I may also 'borrow' your idea of the turn clock from TaM for this.

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    2. The clock does add an extra dimension that removes some certainty from the player(s).

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  5. Very nice. I'd love to hear what figures you used - I see the Matchbox Brits, and is it Esci or Revell modern U.S.? But some I can't identify ...

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    1. Many thanks indeed.
      Yep Matchbox Brits for the most part, and a few lead Paras (officers and Milan teams, MGs and mortars) in there - which I got at the time from Tabletop Games (in the 80s), but I think they were actually made by Skytrex or similar.
      There are a couple of modern Esci US in there, but most of the Argentinean force comes from the ESCI 'NATO box', as do some of the British Paras...that box had a big mix of figures with FN-FALs and SLRs, so they all work (truth be told, those figures are painted holding Galils...but they work as Argentinians too, if we pretend it's a little warmer).
      I have found it hard to get 20mm Argentinians over the years, ...i did hear there were some coming out from Caeser or similar?

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    2. Oh and I should add...some of the Argentinean leader figures are actually WW2 US Rangers from the old Britannia Miniatures range, which I think was purchased by Grubby Tanks.

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    3. Thanks for that! I had no idea the NATO troops were still available, but I see they are (at least under the Italeri label). It would be great if Caesar did some, of course, but in the meantime those others are worth looking at.

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  6. Very nicely done and quite a complex battlefield to model. I did actually get all the stuff for Falklands games some years ago (MJ Miniatures 15mm in the main, with QRF artillery and vehicles) but then ended up selling the lot as I couldn't work up the enthusiasm to actually play any games! So well done.

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    1. Thanks Martin. 15mm would work so well with the Falklands battles actually. I am so invested in 20mm after all these years though, that I only have a smattering of C18th 15mm and never bought into the15mm renaissance - where it certainly now dominates ww2 theatres at least.
      Definitely an interesting campaign. Incorporating the naval side too, it would make a superb multi service arm campaign for a number of players. I have been wanting to develop this for some years now...it's on the list.

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    2. For a campaign, what you need is South Atlantic War by Ed Kettler for Harpoon; the first GDW edition was written for Harpoon and CD/ CA for the ground operations - it has been republished for Harpoon but the ground rules have changed to something by Dupuy?? See Boardgame geek.
      Neil

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    3. Checking this out Neil -many thanks for this tip.

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