Monday, 9 July 2018

Neerwinden 1693…(Big Battle Bloggers' Bonanza, Part Deux)


Completing our 'rough guide to Field of Battle' with Tony, FoB Czar Steiner and Dice Demon Steve with the Sunday game.  

Neerwinden (or Landen; history can’t even decide on the names of battles in this period, though the battle designation is also used subsequently during the Napoleonic period) was fought in July 1693.
I should also remind readers that Ed Mueller has done a lot of work for V&B & wargaming in general in the Nine Years War period (1688-97 version), citing it as the Rodney Dangerfield of wars and wargaming; i.e. ‘It don’t get no respect!’ 


Assaulting the guns, as French cavalry pours through the gap...POUR LA GLOIRE!

 The French Army under Luxembourg attacked the hurriedly fortified positions of William III’s Allied Army, during three bloody assaults, eventually driving the allies from the field – from which they for the most part escaped, despite the presence of several less than hospitable waterways at their back (again, William is slated for this positioning, though perhaps we should consider that he was trying to hold disparate allies together and stop them fleeing in the face of superior force – was the positioning perhaps by design?). Losses were heavy, and despite the dyed-in-the-wool historian’s somewhat ill-informed view that ‘yet again, the victory was not exploited due to a lack of pursuit…blah…blah,’ one could argue that armies in this period were neither capable, nor willing for the most part, to engage in serious pursuit ‘post battle’.

Hey. Talk about respect and the Nine Years War all ya like, but it’s taking longer than nine years to read this damned blog post! Get on with it kid!

 It is a prime example of a confrontation designed via Louis XIV’s intended ‘peace and concession forced through the pursuit of rapid victory,’ as France, and to a large extent the allies, were bankrupting themselves in the pursuit of a war which yielded no conclusive result through battle (mainly due to the nature of warfare during the period – but that, as they say, is another story), and negotiating from a position of strength is of course preferable to being forced to offer concessions to a cocky victor.
 
The very thought of it Monsieur…mon Dieu! I put the RAW in Roi de Soleil.
 Aspects of the actual battle:

  • French main assault force on the Allied right (at Neerwinden)
  •  Successive lines of infantry and cavalry, poised to exploit a breakthrough in the hasty defences when removed, cover the approaches.
  • It takes 3 assaults to break through and rout the Allied lines.
  • Berwick is famously captured by his own uncle – Marlborough’s brother Charles Churchill, at Neerwinden. Patrick Sarsfield (leading the 2nd batch of Wild Geese Irish after Limerick) is killed during a subsequent cavalry charge, and reputedly breathes his last words as he lies dying…’if only this were for Ireland…’  (this seems less than likely, and more based on legend rather than fact...) 



Aspects of the re-fight with FoB:

  •  French assaults on the Allied defences achieve breakthroughs on the Allied right (under Berwick) and in the centre under Crequi (Sarsfield almost gets to lead a cavalry charge), but the cost of these, despite local success and penetrations into the Allied line, is extremely high with regard to French Army morale.
  • Despite driving the allies back in some locations, their cavalry remain fresh and ready to counterattack behind Neerwinden, but the French army is broken in the attempt (next time, I’ll add another 10 cards to each army’s morale deck in order to prolong the battle perhaps).
  • Luxembourg himself, Berwick at the point of breakthrough, Feuquieres  and Montreval, are all killed in action on the French left. (Yours truly rolled those d20s).
  • Rumsdorp changes hands twice, while Neerwinden would hold out, despite incursions by Berwick and the Irish on the Allied right.
  • The French army gores itself on the crucible of allied defences, allowing William III to escape with most of his cavalry intact. The French army is spread bloody across the battlefield. The French C in C is reputed to have …ahem…criticised his commanders on the left most vociferously. At this time, we are unable to confirm if some of the officers might have been shot in the field due to cowardice and insubordination.

Now that is what we mean by a battle narrative!

That French guy’s overrated!    You tell ‘em Billy, ma wee luv.

 Dispositions:
From the French left: Berwick/Rubental/Montreval/ Bezon, Luxembourg (CiC), Crequi/Sarsfield/Feuquieres, Conti and Lucan (…might be Sarsfield again – some ‘fiction’ there due to lack of source detail)
Allies: Churchill at Neerwinden, Ramsey at Laer, the somewhat abrasive Solmes in support, Tollemache at Neerlanden, supported by Bellasise and Erle.



A breakthrough on the French left.

Berwick’s assault on the Allied right is successful early on, then falters in the face of stoic Scots Guards.


The assault on Neerwinden itself will be made difficult via cannon and 'ard bastards who won't shift!


Another breakthrough in the centre. This will be easy, right? *shakes head*

We should have seen the Gardes Francaise routing from the field as a bit of an omen... Pour la Gloire? ...never mind chaps.



 The allies try to stem the flow of French units into the gap in the centre.


 The bloody crucible at Laer and Neerwinden. Both will hold out. If Berwick can just exploit the gap on the flank...?


  Feuquieres is shot from the saddle. The first noble casualty of the battle...but not the last. 



Look at that gap in the line. If we keep rolling even, getting the decent moves and maneuvers, we can do this...keep an eye out for Allied cavalry...

More units pour in in the centre...but it's bleeding the French in terms of army morale.

 Rumsdorp about to change hands for the first time on the French right.

 Taken by French dragoons.

 Then taken back by English foot.

But the French are stalled. A run of cards benefit the allies, let them form up and consolidate their losses.

It starts to look like a stalemate on the left. Berwick just can't get the lads moving, or at least, such that they can form up to await the Dutch cavalry. 

 And then...

Staring through his spyglass at French gains on the left and in the centre, a stray cannonball (or perhaps a well aimed one, fired by a certain gunner who had taken down St Ruth at Aughrim years earlier) decapitates the French commander in chief…as the army threatens to melt into disarray; only the forceful will of senior commanders keeps it in check. (The d20 in the picture was subsequently taken outside, while the other dice were lined up in front of it – so that they could see what happens when the dice don’t obey! Then the hammer came down…dice justice is hard, but fair chez le Duc, I think you’ll agree.)

 This can’t be right. I don’t die until next year???

 Bezon considers moving his cavalry to exploit the gap that Berwick has stopped to have a fag in. He doesn't even know that the C in C has been killed, perhaps.


...and finally gets into position to do some damage, if the boys will just move in.

Neerwinden stymies the French, despite successive (futile) assaults.

 The gap in the centre will see the French Army's main thrust.





 That Allied line holds, and pushes back.

 ...Rumsdorf welcomes its third set of victors on the day.




In a last gasp attempt to take the left flank, Berwick too is shot from the saddle (after letting le Duc down in 3 turns in a row…we can not comment at this time, as to whether he may have been shot by his own men who refused to assault the breech… ‘one more time lads!’, he was heard to scream. Despite the best efforts of our roving reporter, family and friends at St Germain have refused to comment, though Richard Hamilton smacked our cameraman in the face. Tricky Dicky loves a spot of bother. Anthony Hamilton is writing a play about it apparently).


Unbelievably, in the same phase, two more French commanders are killed.


  What the hell? – how am I supposed to help the Jacobite cause now??? Who’s gonna win at Almanza?

 
 A second attack on Neerwinden. The British and Dutch hold.

 ...as the French are driven back.


 A last ditch charge in the centre. The French have run out of morale cards - a bad roll on the army morale check, and it could all be over.

The French rally and go in again...but it's too late.
 
 When the army morale card comes up, it's d10 vs d12. with all still left to play for as Allied morale is starting to dwindle...but the French, who have lost 4 of their commanders, including their C in C...withdraw.


Lots of epic touches and a great game, with no less than 3 bloggers present including Tony at Prometheus in Aspic (who we hope to have impressed with regard to FoB, Maurice and Memoir 44 – 4 games in 48 hours is never a bad thing ).
(Next time, must add 10 cards to the morale deck to extend things a little, and make cavalry a little more flexible in terms of movement).

Nine Years War? (No, not that one, the other one…oh never mind) Respect due!

Sunday, 8 July 2018

Prelude to Lutzen - 1813 (Blogger Bonanza part 1)

Tony from the superlative Prometheus in Aspic blog joined us over the weekend for as many Field of Battle games as we could fit in...(granted, with a dressing of Maurice and a side salad of Memoir '44)

Here's Lutzen at Sgt Steiner's (senior FoB Czar) to kick things off with this truly excellent set of rules (Neerwinden to follow).



All quiet on the Prussian left...

Some cavalry action with a little seasoning of horse artillery should liven things up.


 The centre becomes a bloody meat-grinder.


Successive Prussian assaults eventually take the first objective. 



 The centre continues to dominate the battle, as the Prussians push forward, in the hope of making gains before reinforcements arrive. The Prussians manage to drive the French back.

 Trademark method of 'remembering to use your Tactical Advantage card before it gets reshuffled'...balance it on the nearest tree, so that it's 'in yo face!'.



Prussian and French reinforcements arrive 'roughly' simultaneously, despite Prussians taking a wrong turn for a while (rolled a 1).



Prussians march and wheel 'to the rrrrright!'


The French come on 'in the same old way', ...then proceed to punish the Prussian line.

 ..as cavalry, far from the main battle, try to secure a flank.

Routs, OOCs, chaos along the Prussian line ...uhh the French job here is done...but it has cost them dearly with losses early on in the game, and their morale dwindles as successive Army Morale rolls begin to make things nailbiting. They survive 2 rolls and continue to fight, but the third sees them withdraw.

Another FoB battle fought to conclusion, with great narrative, and enjoyed by all.


 In the evening, a little bit of tinkering with Maurice to show Tony the nice mechanisms. Reminds me that I should get more games of this in.

Some AWI action. 

Watch for the Continentals on the right!


We didn't get to finish, but did see the turn sequence and cards in action. Reminds me how much I miss this one.

Saturday, 7 July 2018

Le Duc on the Road - Part X(a) - Cahir Castle

A lot of recent travel and some nice pics, and a lot of games over the next week or so...so here's a taster. There will be a full visit post on the castle, but here's the diorama of the 'Siege of Cahir Castle' in 1599 during Essex's brief campaign, beautifully done with 15mm figures.