Turn 6 of the epic Kursk Ponyri campaign and both German and Soviet forces are positioning themselves to make enemy positions untenable.
(All of a sudden, I feel better about combining Panzer 'yellow' and Panzer 'grey' units...) |
Orders for the Bunker were for Heinz von Gobin and Georgi Fitzov to face off in an epic tank duel as reserves from 18th Panzer heading east into the Kastenwald region rolled straight into a massive Soviet armoured force, moving from the newly re-taken Shirokoye Bulotev (which has changed hands multiple times).
The Kastenwald Crucible was on!
I had so wanted to use Alex's 'Up the Blue' rules, but to be honest I want to do a more combined arms fight with them, and ensure that we not only do them justice, but that we are fully up to speed with their new mechanics. With a (mainly) tank duel in mind therefore, we used 'Iron Cross' - which is bloody and quick...(and easily manipulated by devious players heheh).
A very nice Iron Cross QRS here : https://sites.google.com/site/borderreiverswargamessociety/Home/files
This is what table clearance after previous games looks like - clear one half at a time before laying down new terrain...
Laying the table: note the large open area in the middle; note the random ridge-lines anf folds in the ground, for adding character to the area; note how these become critical in tank-battles - especially so where 'interrupt' reactions come into play; I think you can see where this is going...
Elements of 18th Pz moving from east. Getting some disturbing calls from Recon elements...
Pz IVs moving on the German left.
Pz IIIs moving on the right; now watch what these do. Positioning of the ridgelines, though randomised, turns out to be critical to thorough and advantageous use of the less effective armour.
Soviet T34s speed west, in numbers.
Vast expanses of open ground, punctuated by Panzerbusch viable ridgelines; good tank hunting country.
German forces sieze inititive in first two turns, making lunges for available blocking positions and small, though effective, folds in the ground/ridgelines.
Some long range PAK fire takes first blood (you were right about this Steve...).
...but the Soviet onslaught rolls on. Now, Soviets make decision here to use as much of their command tokens to get as much armour moving and on board. This proves decisive to the battle, as German accuracy is very good today.
Heavy Soviet thrust on the German left, hoping to turn the flank.
...with medium armour surge in the centre.
Pz IVs emerge to draw fire.
Pz IIIs, so far hidden emerge to take shots during German initiative. Where possible, they melt back into cover again.
German forces, in anticipation of being outnumbered in a meeting engagement, have formed a defensive formation, with preference given to drawing the Soviet formations into enfilading and/or reactive fire. It's working too! German units emerge from terrain, then win initiative, and retreat out of harm's way, with ineffective Russian reactive fire...so far.
...though heavy Russian armour begins to make a difference as it closes.
Pz IVs form a defensive line, only a few IIIs in reserve now.
..though even the IIIs become outnumbered and overwhelmed on the German left...which is now open.
...though as the meat-grinder continues for both sides, it is evident that the Soviets are coming perilously close to their break point, due to losses early on.
...so much so, that a German counterattack, against the flank, in the centre of the action - is risky - but worth it.
The Russian break point is reached. The Germans hold and take the Kastenwald, driving back Russian armour, against the odds.
Russians stream back through the wreckage of their once glorious formation.
German losses 30%.
The struggle continues...
Well that was pretty decisive!. Great looking game mate, there's something about a battlefield strewn with wrecked armour that looks oddly beautiful....does tha make me a bit wierd?.
ReplyDeleteNo wierder than me sir!
DeleteWait ...that may not be a good thing...
One thing I have noticed about many modern wargaming rules though, at least at the simpler end of the spectrum, is that armoured battles are like an 'all seeing eye' style battle that you would read about in a military sci-fi novel, like Hammer's Slammers - where there is 360 degree awareness of battlefield. It wasn't like this in the 40s without a lot of infantry support, but I guess Iron Cross is a bit gamey that way.
Dunno, I'm reading a memoir "Brazen Chariots" and of course there's a bit of a fixation on the enemy to the front and whomever you're actually firing upon, but between the radios and the command teams, there's a bit of a heads-up mentality at least at the company / squadron level. Probably even more so higher up but they were rarely present on the battlefield [and didn't know what was going on].
DeleteMy favorite big battle is still a Sidi Rizegh game I put on years ago that had the entire gang show up with all their stuff, and we were literally able to hand players SQUADRONS of tanks to commit to the battle. Sometimes they lasted and sometimes they didn't. But there was a good 30-40 burning wrecks on the table by the end, it looked supurbly desolate!
Yeah - there just seemed to be a lot of 'hand of God' style movement with Iron Cross, and perhaps not enough friction.
DeleteI want to give UTB a spin with smaller forces before next Ponyri game.
IN fact Alex - this could happen sooner than we think ...wasn't there a certain battle with General Gavin and Tiger tanks...
DeleteWow another notch for the Germans in this epic campaign! Amazing action, sir! Iron Cross proves its worth for a good sized tank battle. We had previously played infantry heavy fights with armor in close support. Must try IC again soon.
ReplyDeleteMan this campaign has been a straight nail biter. Kastenwald in German hands now. Let's see what happens in Ponyri and Berezovetskoye this weekend. Man!
Thanks for this great post, Darren. This has been lots of fun so far! 1 campaign turn to go!
Thank you sir...and thanks for organising.
DeleteI feel kinda bad about not using 'Up the Blue' though I think IC might have been better for the tank battle, and I want to do UTB full justice with combined arms fights.
It's all still to play far as we reach the endgame...
Excellent stuff, Darren! I really enjoyed your battle report and photos. The Soviets took a pounding in this dueling armor encounter. Did artillery not feature in this battle?
ReplyDeleteNot in this one Jonathan, as it was a clear encounter battle (though how rare they are) between two contra-maneuvering armoured groups.
DeleteIt's all still to play for in the endgame coming up.
Steve and the team do excellent work.
(I feel like I'm at work - but can;t be - too enjoyable LOL)
Nice variety of rulesets in campaign
ReplyDeleteYes - will try Alex's Up the Blue for next battle - good combined arms action. This one just seemed to suit Iron Cross.
Deletewill be looking forward to it.
DeleteI don't know Iron Cross at all, but I think the Suppression, diced movement and a few other mechanics add some tension to straight up armor v. armor in UtB!. Give it a go if you've time. Combined arms is always harder to manage in any decent set of rules, IMHO, from Squad Leader and Panzer Leader to today.
Will do Alex - have a few test game sin mind at the minute.
DeleteActually thinking a Ardennes game might suit again.
Thank you, excellent looking table - going across to the Iron Cross link now.
ReplyDeleteWhat a simply superb site!
DeleteThanks Norm.
DeleteYes, some great stuff at that site. I've abandoned BP though the IC QRS has all of the 'little things' that are easily forgotten in the rules, and formats the mechanisms in a more readily understandable manner.
Darren,
ReplyDeleteVery impressive! A great looking table, and just the sheer mass of all that armor clashing, very impressive. And I can't believe it's all in 20mm. Great fight, as usual, and a big win for the Germans.
V/R,
Jack
Thank you sir
Delete