Monday, 6 April 2020

Blenheim 1704 - with Field of Battle

With little excuse needed for a larger game, and with only a few sets of rules which suit the requisite level of scope and drama, it was full speed ahead with a game and a famous battle that I always wanted to do, but never thought I would have time for.

View from the French left at Lutzingen.

Marlborough's victory at Blenheim is his most famous, and probably is to the War of the Spanish Succession as Waterloo or Austerlitz is to the Napoleonic Wars; a defining moment for Europe and the Grand Alliance.

The scenario is taken from the Fire & Fury based Age of Honor Scenario book, with units (roughly) as large brigade size elements. Ranges are kept the same, but it wasn't too 'gamey'.

Command decks were Excellent vs Average.

I bet he drinks Carling Black Label...

As usual, FoB provides:
  • Unpredictable results: the centre was in jeopardy several times for both sides - thanks to the timing of events, orders, managing limited resources, and the ebb and flow of battle - uniquely handled through the card driven turn sequence and well designed mechanics of FoB.
  • An unfolding narrative akin to a real battle.
  • Abilty to handle a very large battle with 30+ units per side, and smaller engagements are just as exciting.
Da Boss!  ...he only changed sides once, well twice, well...it's complicated.
'Just tell the Missus, I have a French bloke in me coach ...oh yeah, and I got that kitchen unit from IKEA that she wanted...'
  • Looking from the west: Lutzingen, Oberglauheim, with Blenheim in the distance at top right - which would see some savage fighting during the day.

     The centre, which would also see heavy fighting, and much opportunity.

     Blenheim, overpopulated with French Brigades.

     The Allied position on their left, centred around Lord Cutts & Lumley.

     The centre, which was deceptively quiet at the start, but would become a crucible of maneuvre warfare.

     The Allied right, which would see a massive delaying action.


     Initial moves at Blenheim.

     Masses of French under Marsin & the Elector (this of course should be a name for an '80s ska band).


     The attack at Allied centre left takes many turns to get going. The French have much of the initiative early on, if they can just get a chance to capitalise upon it.


     Significant coordination required by the French on their over-populated flanks.

     Cavalry moves in the centre would define the battle.


     'Here they come mes amis!!!'



     Allied infantry smashes into Blenheim as units fall, rally, fall again.


     Things remain quiet on the Allied left, as a grand feint is underway.

     Gaps appear in the centre. The  first side to exploit it can win the battle.

     Allied units are rerouted to seal the gap.

     ...even as French cavalry is routed.


     ...and Allied troops scale the heights.

     Allied troops assault the guns at Lutzingen; despite early successes they are being outflanked.

  •  Lumley gets moving to exploit a breakthrough.


     The ill timed assault on the left will come to naught - but will bleed precious army morale points.
    'He'll have someone's eye out with that thing!!!'
    'It's a nice place to visit, but I wouldn't wanna live here!''


     The French try to sort out their left, which could become a battle winning proposition.


    'You're going the wrong bloody way chaps!'

     French infantry also rout from the high ground.

     As British cavalry takes it. But the victory is short lived.


     Allied cavalry slowly, slowly, skirts around their left at Blenheim.


     Blenheim defenders are not rolling well.
     Incredibly, French cavalry attack via a melee card (despite their lesser combat values reflecting reduced propensity to charge), and drive Allied cavalry off the centre.

     ...as the centre becomes a mess of cavalry charge and counter-charge, hitting both sides' army morale.

     'Pour La Gloire mes ami!'


     The Allied right flank bends, but does not break.

     Even as the French right is dangerously close to the Danube.


     Allied cavalry is charged in the rear, as the battle for the centre defines the battle.



     The Allies' turn to charge home.



     The Allies charge home in the centre, while refusing the flank, where the French have kept too much of their strength.

     Like cortical stacks from the sci-fi show Altered Carbon, chips from dead units litter the table. (That's a pretty strained reference, I know).

     Allied breakthrough on the flank.

     ...and in the centre.

     ...whilst yielding ground on the right...

     ...ultimately proves successful. Despite the Allies being close to Army Morale level, the French reached theirs first, and soon drew an Army Morale check, which they failed. The French army withdraws...

     



    'Found me fleg at last like...'
'It's all his fault!'

 A great game with a superb set of rules.


30 comments:

  1. Lots of nice photos of an exciting game as both sides tried to land the decisive blow.

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    1. Thanks Peter. Yes - a lot of drama. It was all to play for near the end.

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  2. We must play that one face to face sometime looks excellent !!
    FOB always delivers without a doubt.

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    1. Yes indeed - it would work with 5 players actually. A lot of moving parts, but few other rulesets could handle the scope and still deliver a story.

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    2. Your idea to use card sleeves was inspired by the way.

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  3. Looks fantastic, and seems like the game was quite exciting, as usual with FoB. I may set up a solo test game of Caldiero 1805 with FoB3 some time in the next week or two.

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    1. Look forward to it sir.
      I am thinking of using my Napoleonic 20mm with FoB for Quatre Bras at some stage.
      The rules provide a lot of drama.

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    2. ...and FoB '3' you say.
      Yes, Sgt Steiner has talked of the mythical new ruleset :) ... I do hope Brent gets a chance to put it out officially soon.

      Will read your playtest with great interest.

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  4. What a fantastic game, thanks very much for doing all the work to share this.

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    1. Thanks Norm. My pleasure. Just putting on a show and a story. Your own stuff is proper game design; I'm a far cry from that just yet :)

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  5. Looks like it was a grand game.
    Not sure about Marsin, but the Elector is proper Bo.

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  6. Another great looking encounter. Although the current situation is a touch dicey it's great we all have time to indulge in 'dream' projects like this.

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    1. The dream project list is a really long one though :)

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  7. Great looking game with some lovely miniatures

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  8. Lovely game. Thanks for a gripping AAR!

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    1. Thanks Mike. The rules lend themselves to that somehow.
      There is some command freedom, yet the cards do dictate the pace of certain elements. So that means there are times when you wish for / don't wish for, a certain card to come up in play.
      ...invariably of course, ...it does!

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  9. Wonderful looking game from the ever superb FoB!

    Christopher

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    1. Many thanks Chris.
      It's a beautiful game. All the pretenders to its throne pale in comparison.
      And Black Powder has a hardback book and a following based on (semi)professional marketing - where's the justice ;)

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  10. Lovely game, Duc! Figures looks just fantastic.

    I admit to being more interested in some of the other sets of rules you've mentioned, like Maurice and especially Blucher [which Steve W. has also mentioned a few times]. After my experiences with Picquet in the 90s, I took a personal vow to never look at, or even touch much less play, another Piquet product ever again. It's in the same black hole with Games Workshop.

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    1. Ah - now funny you should mentioned Maurice and Blucher.
      Blucher I plan to do with 54mm Napoleonics on 3" x 3" blocks.

      I absolutely love the gameplay mechanics in Maurice - you really have to think and manage the battlefield.

      I have always considered the cards and mechanisms very suitable for WW2 and Modern - for instance, musketry phase becomes 'Firefight', battlefield commanders allocate resource, troops will not move unless resource allocated etc. You start with more cards depending on your commander.

      Tell me why this would not work?

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  11. I'm uncertain what the question is about - I don't have Maurice and only played it once, a few years ago. It looked interesting but the host never offered it again and it fell off my radar.

    Blucher I am thinking about getting - I figure I can use the cards for other games, also.

    Piquet in the 90s was a disaster. After three failed convention games, and genuinely obnoxious behavior on their forums, I gave it away or sold it all off.

    Hope that is an answer!

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    1. Ah - yes - I was thinking that the card systems in Maurice offers just the right amount of chaos for modern battlefields. FoB does the same, but with less granularity at a lower level.

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  12. Wow, spectacular and gorgeous report, the battle must have been so intense...and bloody! Splendid units, and period...

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  13. A magnificent looking game and an appropriately epic tussle. Lovely photos and beaut captions--especially the officer imbibed with 'courage enhancer'. A joy to view, thanks.

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    1. Thanks James.
      It truly was an epic struggle.
      (and he wasn't the only one drinking ;) )

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