The situation after day 2, was that 2 Para's tenuous hold on Arnhem bridge was being reinforced by 10 Para, and other units which had broken through to Arnhem, though German armour was vey much in evidence.
In the day 2 night turn, both sides consolidated their positions.
One worrying concern for the Germans however, was that their Army Morale had taken a more significant hit than that of the Paras, due to repeated close attacks in Arnhem itself. This would prove to be pivotal.
- The Germans were, despite their advantage in day 2, on the 'back foot' during day 3, with the 'Red Devils' continually winning initiative, creating blocking positions (which is what the Germans should have been doing), and generally creating good bases of fire within the built up areas of Arnhem.
- By day 4, a decision was forced upon the Germans by virtue of the amount of hits they had taken, and its requisite effect upon army morale.
- Day 2, despite its relative success, had in fact been hard on the German forces, while day 3 allowed the Paras to outmaneuver, and essentially outfight, their tough opponent.
...as they close to the bridge, with several good initiative rolls.
Able therefore to maintain a defence through the day, the arrival of XXX Corps at the bridge is heralded with cheers!
A superb game as ever with a dynamic, narrative, mechanically superior and highly fluid ruleset.
It might actually change a few perspectives...