Monday 20 July 2020

More Altar of Freedom - 'Seven Pines 1862'

More 'Altar of Freedom', and proof, if any were needed, that these rules are not only innovative, but fairly open to new gamers.



On this occasion, my wife - Madame de Gobin - La Duchesse Herself, no less, opted to play (and correct me on the rules throughout).



Madame's relationship with the American Civil War starts in the 1980s, with a long distance 'admiration' of Patrick Swayze in North & South. (Truth be told, I'm always up for a bit of his co-star Lesley Anne in a tight dress myself...)



...and terminates here with an interest in the less politicized, and thereby less discussed elements of Irish history which have disappeared into the ether, whilst leaving terms still used, yet rarely appreciated.

And so to war:
Being an accomplished board game player, who also never loses at poker... Madame on more than one occasion, reminded me that the 'core' of the game was the bidding system and control of the turn clock, i.e. :

  • Taking control of the turn by bidding too high, only enables one or two divisions to act decisively.
  • If your opponent has bid low, but wins control, they can effectively outdo all the good work thereby enacted via trying to act first.
  • There is a balance therefore between (1) gambling for control when you most need it and (2) balancing enough such that even if you don't get control, you still have done enough in terms of bidding to react to attacks. ...Madame appeared to get to grips with this very quickly...
  • The first day of the battle, despite Confederate thrusts on the flanks, would end without a decision. Union reinforcements and counter-thrusts against Reb attacks in the centre would create the real crux of the struggle on the second day.
  • Actually I fought part of this battle with the chaps last year, with Regimental Fire & Fury and Casey's Redoubt (a game of seven ...no four...Pines).Though obviously, scales are very different, as are rules and game-play.


 Initial setup: taking up more space than I thought; that's a lot of brigades.

 Confederate positions to the west of Seven Pines, with Longstreet and Johnstone.

 Union HQ to the east. Looks unsuspecting, and much of the Union defences would be abandoned, when Madame smelt blood on day 2...

 
 Early on day one, and a Reb flanking attack at Seven Pines.

 
 Union troops actually pushed from their redoubts early on.

 ...with Smith appearing much earlier than he would have historically...

 ...indeed, the Union left would also be under threat with the early appearance of Huger's Division.


 A fight for the centre ground, with the Rebs getting the better of the action on day one.


 Yankee camp in the centre is captured. The Yanks, bend...but will they break?


 Yank artillery in action.

 
 By the evening however, it is clear that though pushed well back from Seven Pines, the Union have held without incurring significant losses.




 As night falls, divisions retreat and recover, forming new lines of potential advance for the morning.
 
 Day 2: the Rebs make ready for a definitive assault in the centre.


 

 It's all to play for, but the Rebel assault stalls, when both Longstreet and Smith (both considered 'Unreliable' here) roll ones against their traits - their Unreliable trait means that they do not activate in the 10am turn.
...predictably, the Union counter-attacks with everything they have - using all their divisions, and having control of the turn clock. It's a bloodbath.

 The Reb's nose is bloodied in the centre.

 While they are severely pushed on the flanks.

 ...and it had all been going so well...


 By this stage, the Rebs have taken significant losses, and the break point approaches...

 
 


 The Reb's right flank collapses...

It's all over as the Confederate forces break.
Great action, and a tough opponent who thinks about game mechanics in devious ways ...just not fair :(

Although again - there is such such scope for using these systems across different periods.
Steve has already mentioned using the 'First Battle' combat system with the turn mechanic - bidding and turn clock system here... perfect for WWII and WWIII at both platoon and company level.

Again, Napoleonics would also work here, as would Marlburian.




32 comments:

  1. Great game Duc (and Duchess, more importantly) and a fine report.

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    Replies
    1. Thank you Jack.
      She was lucky!

      No - granted, La Duchesse loves her boardgames, and simply played the odds dispassionately.
      I'm just an old(ish) wargamer in comparison LOL

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  2. Nice and another great battle, I seem to be getting withdrawal symptoms for the ACW.

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    1. Yes, it's a period I have neglected. A lot of folks think it 'samey' or lacking the flavour of Napoleonics.
      That said, it has a taste all its own, in terms of amateur(ish) tactics performed at Napoleonic ranges with advanced weaponry (forgive the massive paraphrasing of an era).
      But these rules really echo that amalgam of Generals who appear to know what they are doing (sometimes) with troops that didn't.
      The bidding system simply adds to that functionality in terms of playing the game. Great entertainment.

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  3. Great game photos, Darren. Convincing the Duchess to participate is quite commendable. Although I have many ACW rulesets, I may need to look into AoF for ACW gaming.

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    Replies
    1. Thanks Jonathan.
      Strangely ...she is currently reading Sam Mustafa's 'Blucher' as we speak. Seriously.

      ...that mind, calculating the odds, working out the numbers with dispassionate logic...calculating how much it will cost me to lose two games in a row ...

      I'm a bit worried...

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  4. Tis a dark path upon which you tread....................

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    Replies
    1. I feel like I'm either opening a forbidden text or cutting the wrong wire...not sure which.

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    2. Gotta love livin' on the edge.

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    3. I fear you have tipped over the precipice and are now down deep in the murk about to step into unseen quicksand and never to be heard from again......
      not altogether a bad thing :-)
      Next you will hear "how much have you spent on all this !!??"
      "you do not need your mates over to play as I am now your gaming FRIEND"
      "why cant they have pink uniforms ?"
      and the fatal "do you really need all these figures and games or this whole room !!!!???"

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    4. Oh by the way when the 'down sizing' begins give me first shout :-)

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    5. Not sure it would go like that to be fair ...she's more 'Ilsa' than 'Elsa'.

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    6. Oh, and speaking of downsizing. I did sell 50+ things on Board Game Geek over lockdown.
      There are 200+ items still up there if you are interested...

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    7. See its started already you just did not realise...........

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    8. It's the only way I can afford the new Audi ;)

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  5. Replies
    1. Cheers Ray.
      There were very few arguments ;)

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  6. I might of missed who played on what side, but you didn’t do anything silly like let the wife win did you? If such an event like that happened at my house, it’d totally reshape the power dynamic!

    But cool ACW stuff. Kind cool you can play both days of a battle. 😀

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    Replies
    1. Consider the power dynamic ...shifted...

      Yes - a really nice set of rules. I still think it would be quite epic for Marlburian bashes.

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  7. Beautiful looking game your Ducness, nice to see the good lady getting involved. I'm guessing it was for gallantry you threw the game?.

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    Replies
    1. erm...yes....yes that's it.
      Gallantry it was ...ahem...

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  8. Splendid pictures, what a great looking game, makes me want to play ACW period again!

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    Replies
    1. Thanks Phil ...I had all this 20mm plastic painted for years - just had to have a game with it :)

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  9. Excellent post, Darren. Also it seems the Mrs is a tough opponent!

    Glad to see you continuing to play these rules as it's motivating me to continue painting up my 10mm brigades! We are looking to do 1st Manassas next. Seven Pines looks fun, also.

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    1. Thanks Steve
      Convinced that command system is useful across multiple periods - oh yes, and topped my 'First Battle' collection with Battlefied Europe - so essentially have all the stats now.
      Combine that with AoF command mechanisms, and I think it would work well.
      Will send you an email.

      'Altar of ...NATO'? perhaps .hmmm...'Crucible of Freedom'?

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    2. I think the bidding and command/trait mechanisms could simply slot in place of what's in First Battle.
      Only slight proviso might be that during defensive fire - units only respond once, rather than multiple times (which I believe they can do in AoF according to the FAQ).
      But yeah, it's all in there - trying to translate the traits to modern day commanders is actually fascinating.

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  10. G'Day Darren, I eventually found your blog! Thanks for stopping by mine. I have not yet tried Alter of Freedom but I'll go and check them out now. Good game with the missus - well done mate + loved the Bad Idea sound track. Cheers Greg

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    1. Hi Mate
      Good to hear from the author of 'Buckle for your Dust' sir!
      Now I'm reminded of those rules, I'm wondering if she might make a good VC player ...
      (treading dangerous ground here)
      Love your blog too mate.

      (and 'Bad Idea' by the finest band in the world DM3...their older stuff is even better)

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  11. Hi Darren- Superbly painted ACW Troops - certainly admire the 1/72nd Plastics - they do have a certain charm and I prefer what you have done to most larger scales. Cheers. KEV.

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    1. Cheers Kev
      I've had these for a long time; in fact some of the paint jobs must be 30 years old. I have avoided gloss varnish until now, but I love the 'new' toy soldier look it gives. A breath of fresh air to the old plastics. Currently giving the same 'treatment' to my Napoleonic forces.

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