Sunday, 2 August 2026

Kamenewo 1941

 Some more WW2 goodness with FoB/Battle Command. 

 Actually we may already have done Kamenewo with Rapid Fire back in 2012, when the world was young, and I still believed things I was told, like...'you should always rely on rules that only use D6'...and 'traditional style rules are the best'...PAH! 

oops

 In today's game German units, with better command dice, just about made it to the crestline to stall the Russian T34s and KV1s, though sneaky Sovs managed to flank their right, surging over the crest with BT7 units and masses of infantry...though at a very high cost.  

'I want a nice clean dispersal this time...'

Germans managed to hold despite heavy armor losses, falling back to establish a new flank behind the ridge, which, through well managed attritional consequences, managed to win them the game.  

'I bet they drink Carling Black label...'

The rules allow well commanded units to make more informed choices, and less well led units are forced to weigh their options in terms of rallying, or just keeping moving to hold the initiative. 

'Ok Ok ...hold still now...'

 There are no other rules in my view, which accurately portray this level of historical command and key doctrinal differences with different armies - simply through a dice type which controls initiative, freedom of movement odds, command choices and rallying, using a straightforward system of opposed rolls and card based turn sequence. This is how wargaming should be done.

The single most important thing however, is that you can use these rules at various scales - with base as squad/vehicle, base as platoon, or base as company. A good set of tense rules, with sensible mechanics which don't seek to squeeze everything out of bloody d6(!), with those 3 scales in mind, is exactly what I want. 

Germans units entering the table...what could go wrong. T34 you say? Never heard of it...

Now this rearguard, managed to effectively delay two German companies all day long

German units are highly mobile

Race for the ridgeline...

Traffic jams...who put the ATGs at the rear?

Here they come...'zis tank design looks new'

Infantry protects the German left - a very good move, considering what happens on the left

A second Soviet company, moving fast with BT7s

Race for the ridge...with (in)effective armour

T34s have the edge, as the Germans are about to find out

Luckily, the German edge in command dice allows them to get the guns to the ridge fast


Just in the nick of time



Soviet infantry is also moving up

The start of the Soviet flanking action, which will take the German right, and create a desperately tense game

Here they come!

This is what a flank attack looks like.


Soviet armour makes it to the German right flank, and takes part of the ridge, pouring over it...

As the (too) secure German left looks on 'get those bloody troops moving!!!'

Soviet infantry swarms the German right


Flank collapse, but the well commanded Germans have a trick up their sleeve on the left flank



German guns start to command their left as they pour infantry into the Soviet rear...inflicting heavy casualties



German armour and motorcycle infantry pull back (as per the actual action) and re-deploy in order to save the flank from the Soviet onslaught.


German armour suffers badly, but the line holds



...even as Soviets pour through the gap on the German right

...but the cost is severe to the Soviets, who are dripping morale cards each turn

...and as the inevitable Army Morale card comes up...the Soviets are found wanting...a great game once more.


12 comments:

  1. Looking good hopefully on release soon from Brent

    ReplyDelete
  2. Table looks great and the rules sound interesting.

    ReplyDelete
    Replies
    1. Thanks Jonathan. Great rules - and though I have tried to diversify, I keep coming back to these across multiple periods.

      Delete
  3. now that really looks like an attack wave!

    ReplyDelete
    Replies
    1. HA! it does Norm...now in 20mm, it can get a bit like a car park, though there is enough movement and pace changing, that things stay dynamic, and no one hangs about in place for too long. Was a great game.

      Delete
  4. Very good! I ran Kamenevo last year with my One Hour WW2 rules. The T34s are certainly a nasty shock for the Germans. Nice collection of vehicles etc there, 20mm I guess?

    ReplyDelete
    Replies
    1. Thanks Martin. 20mm yes - and those T34s are still a shock , even when the German player knows they are coming ;) Pz IIIs are a nice vehicle, though they are not up to scratch by 41 against these sloped armour technologically superior, badly welded, dodgily painted Sov vehicles ;)

      Delete
  5. Lovely 20mm eye candy there Darren!
    Neil

    ReplyDelete
    Replies
    1. Cheers Neil. ...much of that Airfix/MatchboxItaleri armour is from the 1990s...indeed, some may be from the 'glorious' 80s

      Delete
  6. By god that looked good. Another fabulous game in the one true scale!
    That photo towards the end of the KV-1 moving up the slope with infantry ahead (11th last photo) reminded me of a famous bit of footage that was used in some of those classic docos of our youth. I can recall it in my mind's eye but not find it online. I thought perhaps it was used in 'World at War', but no. 'Twas a T-34 in the 'period' footage, I think.
    In searching for it I found some footage of a German traffic jam in the Ardennes 1940. Looked a lot like the one in your game!
    Best wishes, James

    ReplyDelete
    Replies
    1. Many thanks James! I know what you mean, the photos can be very evocative, and I think this is helped by the rules. (Looking for that footage now ;) and I know the Ardennes footage you mean too)
      As there is no absolutely rigid turn sequence, dynamic movement and action just 'happens' and gets caught on camera.
      Also, there are doctrinal influences - since in this game the Russian leadership was poor (in terms of rating) hence it made sense for them simply to 'keep moving' rather than try and rally as the Germans did.
      It's superb design that helps these minor and yet wholly essential doctrinal features come through without a separate ruling.
      Thanks Again

      Delete