Showing posts with label Arab-Israeli. Show all posts
Showing posts with label Arab-Israeli. Show all posts

Thursday, 29 December 2022

October War action with SabreSquadron

 Another Christmas bash with the guys, and a dusting off of the modern Sabre Squadron rules.


These were published a few years ago, have some echoes of WRG 80s sensibilities - combined with modern D10 systems, and still give a good game.

The scenario, prepped by Stephen, was roughly based on a Command Decision scenario for the Battle of Chinese Farm (which we've covered before), then bath-tubbed to the 1;1 armour scale of Sabre Squadron.

Some excellent terrain from Steve - as the sun goes down across the sands...

Another great game, and with superb 12mm models and kit from the guys' collections.

Israeli units on the start-line - a company of infantry and a company of armour

Lovely M48s


Egyptian units defend the ridgeline to the left of pic, the river represents the irrigation ditches at Chinese Farm; Israeli units will attack across the open ground, albeit with some cover for infantry due to folds in the ground.

...some lovely terrain on show for the BUA

T55s - in hull down position - not something we see a lot of...

Egptian units in the wadi/irrigation ditch


Though not particularly dangerous looking, these 4x Egyptian Sagger ATGW units would create absolute carnage. Lessons learned re. blinding them with smoke and/or suppressing them with MGs...

I mentioned the Sagger carnage, right?

T55s, at the ridgeline, will not last long - facing accurate Israeli long range fire

Infantry in the ditch - remember - these are 12mm scale


Israeli units take a lot of damage from the T55s however, before countering strongly


On the Egyptian left, Israeli units are being stymied by Sagger fire, while making some inroads on the right



The Israeli left - where a concerted attack goes in, but Recoiless Rifle fire, and surviving T55s firing at long range - with the addition of re-routed artillery missions, make a massive hole.





A lott of brewed up T55s

Though by the same token, Centurions are not faring well either, and now dismounted Israeli infantry comes under fierce artillery barrage, pining them for several desperate turns...


...will the same thing happen on the Israeli left?


30mm AA gun takes out infantry in the open...


Some Egyptian reserves, having a cigarette...it was 1973, it's allowed...



The attack on the Israeli right halted...


...and on the left, supressed harshly with artillery and RR fire





By game end, the Israeli attack had run out of steam, with some units stuck, and others withdrawing - though the Egyptians had also lost 75% of their tank force. Saggers had made a massive difference.


A very good scenario, and Sabre-Squadron gives a good game. It doesn't have the glitz perhaps of '7 days' but certainly covers all the bases that a modern set needs.

(I have been looking for an excuse to get 'Rock the Casbah' on a blog post for so long now...)

Friday, 10 September 2021

The FFT3 Studies & Observation Group #1 - Chinese Farm

 John & I recently had a go at 'Fistful of TOWs 3'. (Well, John read the rules, and I brought enthusiasm...and pepsi).

This has been an aim for a while, as the system gets widely lauded (especially by the folks at 'Little Wars TV'), and it is complete, pick-up worthy, and offers a wide range across the C20th period. So we formed FFT3SOG, in order to explore this fine set.

To be fair, we weren't disappointed. Now, it's a little different, and subsumes a lot into simple die rolls, but for my money, it works really well.

Highlights:

  • It's fast - we completed 'Chinese Farm', with full Egyptian & Israeli complements in 3 hours - an evening no less.
  • We're used to seeing units disappear when destroyed etc.; then some pushbacks and disruptions and suppression in other games. In FFT3 - you fail your Quality Check, and you're gone - hence massed Egyptian armour can fail QCs and vanish, whilst Israeli stuff tends to be able to hang on; the QC being a method of denoting training/morale/staying power, but this all works, and it will be useful to see how validity is demonstrated in the Fulda Gap say, where Sov units can vary in quality.
  • There's a lot of d6, but it only reached 'bucket' status when an M60 fired at a nasty BMP / Sagger, due to armour differential. Otherwise - no buckets of d6.
  • A lot of online reviews think that it's not a parallel with Spearhead in terms of battle 'scope' / size. I disagree - I would say, speed of play would allow for larger battles quite easily (without those axes of advance arrows...which always seem like a great idea...but...).
  • The turn sequence takes some getting used to - but makes artillery, firing, hold fire and overwatch - all become fairly seamless. In a sense - 'hold fire' and 'overwatch' allow you to interrupt turn sequence, but at a cost - you have to 'know when to hold em'
  • I can see how this is perfect for 1/300 - it all fits nicely with the unit cohesion rules.

Very nice set - and deserves a lot more exploration. 

Battle was 'Chinese Farm 1973'


Israeli M60s and Paras in 1/2 tracks advancing from the south, toward Egyptian infantry lines in Chinese Farm


While to the east, Armoured Battalions in M48s

Though of poor quality, the Egyptian infantry (1) has Saggers and (2) will be hard to dig out as the Israelis have only a single battalion of Paras, reinforced with a lot of armour

Egyptian armour is numerous, but can be stopped with a good warning shot!!!  ...their QCs would be their undoing...

Typically, the Israeli armour units here, would take high ground, engage and disperse at long range, then move in with a covered assault...though as stated, lacked infantry

'Where the hell did the amour go guys?'


Egyptian reinforcements

...a lot of reinforcements


Some M60 action from the ridgeline, and forming a blocking force against the oncoming reinforcing armour, is fairly effective



...although not without some casualties to Saggers



Ultimately, with some covering fire, the Israeli paras go toe to toe with the well ensconced Egyptian infantry, but by the end of the first combat, they're fatigued such that it would be impossible to take all of the positions.


So, all in all, and interesting result, whereby the armour battle became one-sided, while there were too few paras to take the positions on day one.

A great set of rules - we'll do some more. I'll also try to draw some comparisons with the GDW First Battle rulesets when I get time.