This time is was a smaller game, and based on the 800 vs 400 point 'Capture the Bridge' scenario in keeping with what Steve and Ken had done over on Sound Officers' Call.
'I'm just going to bring this pallet with me on the back of my tank comrades. You never know quite when we might need a pallet ...Komrades? Komrades? ' |
There are some very powerful mechanisms at work here - and there was some discussion as to how they can easily be used for modern skirmishes and/or man to man style games.
Thumbs up...and many more games to follow. Now Steve is also talking about a great way in which to register the command point use and/or morale points over at his blog, though he will have posts around this later I suspect.
I was also watching command point markers (we used tiddlywinks) gather up on the back of Panther during the game, when I realised that a coin with spent shell casings (to scale) on it, would look superb - I have actually used these in 'Field of Battle WWII' - as originally suggested by Brent Oman in that ruleset for units that have fired. The more interrupts and firing, the more shell casings gather at the back of the vehicle - just a thought.
'OI! Stop dropping blue markers out the back of my tank mate!' |
'I'm not sure I fancy hanging around so close to the bridge Hans, uhhh...' |
Infantry in cover can be tough to shift, until you blatter* them with SU152 fire that is!
(* blatter is a well known technical term in this neck of the woods...used in a similar vein to decimate, flatten, pancake, splurdge, destroy and give a proper seeing to...)
Now anyone who knows Piquet: Point of Attack rules will recognise these formations ;) |
The Russians will be attacking from top of screen to bottom today.
German hidden PzIV reveals itself as T34 tries the road ...
Masses of Soviet infantry...moving to support the tanks. Well...eventually. The armour got into trouble early, all by itself.
Panthers are not to be messed with here.
The Panzer IVs would also give good account of themselves.
...pity about their armour though.
The Panther makes the mistake of moving to reinforce the German right, and gets taken out by the Animal Killer
This leaves the German right a little more open, though infantry and a very brave AT gun crew give good account.
Last of the German armour.
SU76s used in support of infantry movement from the ridgeline.
German units pull back to the river on their right flank.
MGs on the left largely ineffective; the Russians were massing for an assault.
A Russian drive in the centre breaks into the collective farm.
...as the German right collapses along the treeline.
Soviet units in sight of the bridge, though early moves are mown down with MG and infantry fire.
But previously hidden German units are now revealing themselves to large calibre weaponry. Despite their good cover, there are a lot of Russian guns and no German armour left.
Calling the game...there are not enough infantry on the German right to stop the onslaught. The Soviets take the bridge.
(Yeah...sorry about that crap river guys...)
A really nice game. A lot of future development potential for the Action/Reaction system, now that we see it working seamlessly.
Looks awesome! Hoping to get my eastern front stuff on the table top soon. It's been in hiding for too long.
ReplyDeleteThanks Ski. Try 'Iron Cross'. We had some early headaches, but they're simple and give a really tense game.
DeleteWOW Love the hordes of Red Steel advancing for the motherland! This looks like a great game, Darren. If anything, I like that Iron Cross is letting you put lots of toys on the table. This looks like an outstanding game. I'd like to recreate the scenario with my 15mm hordes also.
ReplyDeleteThe more I'm playing Iron Cross, the more and more I like it. I feel like I've found "the" set of World War II rules I like. They combine all of the things I like about Crossfire and more conventional WWII rules as well. I like how the action moves along and how both sides are engaged fully.
I will do my utmost to post my marker example tomorrow! Great looking game, sir!
DeleteCheers Steve.
DeleteYes, that was a much better game. It seems that with less forces in defence, there is certainly a more tense game.
And yes, I haven't been able to get some of that armour on the table since the heady days of Rapid Fire in the 90s - so this game is certainly good for that.
I have some modern 20mm stuff too which I'm thinking will be perfect for 7D - even if it's infantry heavy, or even post apocalypse 'Twilight 2000' style games. Really getting the vibe of these rules now.
Yes - I like your markers ideas too. I was thinking of using the to scale shell casings that I had used for FoB WWII in some way too.
Delete“The” set of WWII rules? That is high praise.
DeleteJust commenting below re. your and NOrm's last post on his blog. Certainly more game than 'process' here. Is it a bad thing? Certainly not. Perhaps we are reaching the zenith of game design - well, getting closer anyway...
DeleteLooks good. IC seems to be getting frequent play on several blogs at present.
ReplyDeleteYes Jonathan, it certainly does.
DeleteIt's fast and tense, and once you get the hang of activation and best size of force, makes for a memorable game.
I'm beginning to think it's everything that Rapid Fire promised to be many years ago, but for the current era.
Great post and visuals thanks, the enthusiasm that you and Steve are building up for these sets is drawing me in. I use the red and yellow twiddly winks, and i never really thought about dampening down their vibrancy or making nice markers. Doh!
ReplyDeleteThanks Norm.
DeleteI've been re-reading your most recent blog post with interest.
Certainly less process than 'game' here.
The fact that we can see the chaos without being concerned with the lack of artillery rules (for instance) is pointing to the fact that we are either (1) embracing the fact that rules (prohibitively or otherwise) now allow for some chaos of war or (2) we're becoming subsumed with the video game generation in terms of simpler/faster rules mechanisms.
I certainly can't argue with the fact that the games are more intense, and if they have their roots in say video games mechanisms, we must remember that said games have their own roots in D&D and their ilk, which came from wargaming etc.
Perhaps these rules are simply another evolution.
The Red Steel looks impressive. This might actually be a set of rules you can teach me !? :-)
ReplyDeleteHa! There isn't much to teach to be honest.
DeleteI've also ordered a set of 'Bonnie Blue Flag' which appear to be a similarly 'light' set for ACW (and generic Horse and Musket from what I can tell.
Great looking fight, and I'm officially interested in the rules, just scammed a copy of "Seven Days to the Rhine River."
ReplyDeleteRemember how Wargames Illustrated used my pic and I complained on my blog? They gave me a free two-year Prime membership, and I was looking around last night and they were giving away free copies of 7DTRR as a PDF, including the cards! Things are looking up!
V/R,
Jack
Excellent Jack. Justice done. I did notice that they give full credit when they use pics from blogs in more recent issues, so you have created a precedent.
DeleteTinkering with that 1/285 stuff i bought from you for a modern game in the near future :)
Yeah man, sometimes things just work out. Still would have been cool to have my pics credited in a magazine ;)
DeleteCan't wait to see the 6mm stuff in action, hope they do you proud!
V/R,
Jack
Great stuff, a lot of Russians.
ReplyDeleteThanks George. I had to blow the dust off some of those vehicles. It's been a while since they have seen use.
DeleteSplendid game, Sir!
ReplyDeleteI'm still faffing about with Ostfront orbats.
Regards, Chris
Thanks Chris.
DeleteI can understand your massive efforts, with the great scope of your rules sir.
Keep up the good work.